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You are exceptionally good at noticing things and avoiding perilous situations.

Acute Senses Edit

You may reroll any Perception check, but the result of the reroll must be accepted, even if it is worse.

Expert Tracker Edit

Prerequisite: Acute Senses Talent

You take no penalty on Survival checks made to Follow Tracks while moving your normal speed.

Improved Initiative Edit

Prerequisite: Acute Senses Talent

You may choose to reroll any initiative check, but the result of the reroll must be accepted, even if it is worse.

Keen Shot Edit

Prerequisite: Acute Senses Talent

You take no penalty on your attack roll when attacking a target with Concealment (But not Total Concealment).

Uncanny Dodge I Edit

Prerequisite: Acute Senses Talent, Improved Initiative Talent

You retain your Dexterity bonus to your Reflex Defense regardless of being caught Flat-Footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are immobilized.

Uncanny Dodge II Edit

Prerequisite: Acute Senses Talent, Improved Initiative Talent, Uncanny Dodge I Talent

You cannot be Flanked. You can react to opponents on opposite sides of you as easily as you can react to a single attacker.

Additional Awareness Talents Edit

Reset Initiative Edit

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Prerequisites: Acute Senses Talent, Improved Initiative Talent, Trained in Initiative

Scouts are highly aware of their surroundings and able to take advantage of the slightest opportunities. Once per encounter, at any time after the first round (That is, the first full round after the Surprise Round, if one occurs), the Scout can set their Initiative to their current Initiative +5.

Weak Point Edit

Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Prerequisites: Acute Senses Talent, Keen Shot Talent

Once per encounter, you can use a Swift Action to ignore the Damage Reduction of a single target within your line of sight for the rest of your turn.