At each even-numbered level (2nd, 4th, 6th, etc.), a Scout gains a Bonus Feat. This Feat must be selected from the following list, and a Scout must meet any prerequisites for that Feat.
Bonus Feats[]
Below include all Scout Bonus Feats found in the Saga Edition Core Rulebook.
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Armor Proficiency (Heavy) | Armor Proficiency (Light), Armor Proficiency (Medium) | No penalty on attacks and no Armor Check Penalty while wearing Light Armor, Medium Armor, or Heavy Armor. |
Armor Proficiency (Light) | None | No penalty on attacks and no Armor Check Penalty while wearing Light Armor. |
Armor Proficiency (Medium) | Armor Proficiency (Light) | No penalty on attacks and no Armor Check Penalty while wearing Light Armor or Medium Armor. |
Careful Shot | Point-Blank Shot, Base Attack Bonus +2 | If you Aim, gain +1 bonus on the attack roll. |
Deadeye | Point-Blank Shot, Precise Shot, Base Attack Bonus +4 | If you Aim, deal extra damage. |
Dodge | Dexterity 13 | Gain a +1 dodge bonus to Reflex Defense against a selected target. |
Far Shot | Point-Blank Shot | Range penalties for Short-, Medium-, and Long-ranged attacks are reduced. |
Linguist | Intelligence 13 | Gain bonus Languages equal to 1 + your Intelligence modifier (minimum 1). |
Mobility | Dexterity 13, Dodge | Gain +5 dodge bonus to Reflex Defense against some Attacks of Opportunity. |
Point-Blank Shot | None | +1 bonus on ranged attacks and damage against foes within Point-Blank Range. |
Precise Shot | Point-Blank Shot | No -5 penalty for shooting into melee. |
Rapid Shot | Base Attack Bonus +1 | Take a -2 penalty on a ranged attack roll to deal +1 die of damage. |
Running Attack | Dexterity 13 | Move before and after making an attack. |
Shake It Off | Constitution 13, Trained in Endurance | Spend two Swift Actions to move +1 step along the Condition Track. |
Skill Focus | None | Gain +5 competence bonus on Skill Checks with one Trained Skill. |
Skill Training | None | You become Trained in one Class Skill. |
Sniper | Point-Blank Shot, Precise Shot, Base Attack Bonus +4 | You ignore Soft Cover when making a ranged attack. |
Vehicular Combat | Trained in Pilot | Negate one attack per round against the Vehicle you're piloting. |
Weapon Proficiency (Advanced Melee Weapons) | None | Ignore -5 penalty on attack rolls with Advanced Melee Weapons. |
Weapon Proficiency (Pistols) | None | Ignore -5 penalty on attack rolls with Pistols. |
Weapon Proficiency (Rifles) | None | Ignore -5 penalty on attack rolls with Rifles. |
Weapon Proficiency (Simple Weapons) | None | Ignore -5 penalty on attack rolls with Simple Weapons. |
Additional Bonus Feats[]
The below details all Scout Bonus Feats found within the Star Wars Saga Edition Reference Books.
Knights of the Old Republic Campaign Guide[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Conditioning | Strength 13, Constitution 13 | Reroll Strength and Constitution based Skill Checks. |
Gearhead | None | Make Mechanics and Use Computer checks quickly. |
Increased Agility | Conditioning | Increase Climb speed, Swim speed, and Jump distance by 2 squares. |
Poison Resistance | Constitution 13 | You are inherently more resistant to Poison. |
Force Unleashed Campaign Guide[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Advantageous Attack | Base Attack Bonus +1 | Add full Heroic Level to attacks against slower enemies. |
Advantageous Cover | Trained in Stealth | Gain additional benefits from Cover. |
Bad Feeling | None | Always have a Move Action during the Surprise Round. |
Cunning Attack | None | Gain +2 bonus on attack rolls against Flat-Footed enemies. |
Scum and Villainy[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Burst of Speed | Trained in Endurance | Move speed twice as Move Action. |
Cornered | None | When unable to Withdraw, +2 on attacks. |
Deadly Sniper | Sniper, Trained in Stealth, Base Attack Bonus +9 | Gain +2 bonus on your ranged attack roll and deal +1 die of damage. |
Duck and Cover | Trained in Stealth | You dive for Cover when you avoid Area Attacks. |
Fleet-Footed | Running Attack | +2 speed when making a Running Attack. |
Resurgence | Trained in Endurance | Gain bonus Move Action when you catch your Second Wind. |
Slippery Maneuver | Dodge | Dodge two targets, Withdraw at full speed. |
Stay Up | Trained in Endurance | Move 1 step down Condition Track to reduce damage. |
Clone Wars Campaign Guide[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Droidcraft | Trained in Mechanics | Repair a Droid in 10 minutes instead of 1 hour. |
Droid Hunter | None | Deal +2 damage to Droid enemies, or +4 when using an Ion Weapon. |
Expert Droid Repair | Trained in Mechanics | Repair multiple Droids simultaneously. |
Flash and Clear | None | Gain Concealment against a target you damage with a Burst or Splash Weapon. |
Legacy Era Campaign Guide[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Attack Combo (Ranged) | Base Attack Bonus +3 | Deal +1 die of damage on ranged attacks until the end of your next turn after hitting an enemy with two ranged attacks. |
Fatal Hit | Strength 13, Dexterity 13 | You automatically kill an enemy that you reduce to 0 Hit Points, and you can perform a Coup de Grace as a Standard Action. |
Feat of Strength | Strength 15 | Take 10 or Take 20 on one Strength check or related Skill Check per encounter. |
Grapple Resistance | None | Gain a +5 bonus to resist Grab and Grapple attacks. |
Return Fire | Dexterity 15, Quick Draw, Weapon Focus (Chosen Weapon) | You may make a single ranged attack as a Reaction to a ranged attack against you that misses. |
Vehicle Systems Expertise | Tech Specialist, Trained in Mechanics | Recharge Shields or Reroute Power on a Vehicle faster than normal. |
Rebellion Era Campaign Guide[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Deft Charge | None | Take Swift Actions, Reactions, and Free Actions after you Charge before your turn ends. |
Fast Surge | None | Catch a Second Wind as a Free Action on your turn. |
Moving Target | Dodge | Gain a bonus to Reflex Defense when you remain mobile. |
Prime Shot | Point-Blank Shot | Gain a bonus to attack rolls when closer to your target than your allies. |
Rapid Reaction | None | React twice to the same trigger once per encounter. |
Rebel Military Training | Running Attack | Gain a dodge bonus to Reflex Defense when using Running Attack. |
Recovering Surge | None | Move up the Condition Track when you catch a Second Wind. |
Vehicular Surge | Trained in Pilot | Once per day, gain bonus Hit Points for a Vehicle you Pilot. |
Galaxy at War[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Destructive Force | None | Deal damage to adjacent targets when you damage objects and Vehicles. |
Disabler | None | Gain benefits when using certain Ion Weapons. |
Dive for Cover | Trained in Jump | Jump for Cover as a Reaction. |
Forceful Blast | Weapon Proficiency (Simple Weapons), Base Attack Bonus +1 | Move a target damaged by your Grenade attack. |
Fortifying Recovery | Constitution 13 | Gain bonus Hit Points when you Recover. |
Mission Specialist | None | Grant bonus to allies' untrained Skill Checks with a particular Skill. |
Never Surrender | Trained in Endurance | Make an Endurance check to prevent falling to 0 Hit Points. |
Opportunistic Shooter | None | Gain a bonus to Attacks of Opportunity with ranged weapons. |
Pistoleer | Weapon Proficiency (Pistols) | Gain benefits when using certain Pistols. |
Resilient Strength | Strength 13 | Use Strength or Constitution to determine Fortitude Defense. |
Riflemaster | Weapon Proficiency (Rifles) | Gain benefits when using certain Rifles. |
Risk Taker | Trained in Climb or Jump | Improve your chances of success with Climb or Jump checks. |
Sport Hunter | None | Gain benefits with certain slugthrowers and sporting weapons. |
Steadying Position | Careful Shot | Deny target's Dexterity bonus to Reflex Defense when you are Prone and Aiming. |
Galaxy of Intrigue[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Grazing Shot | Point-Blank Shot | Strike two targets in direct line of sight, dealing half damage to each. |
Hobbling Strike | Sneak Attack or Rapid Shot or Rapid Strike | Reduce the target's Speed instead of dealing damage. |
Meat Shield | Point-Blank Shot, Precise Shot, Base Attack Bonus +4 | Gain Cover bonus equal to opponent's Cover bonus. |
Stand Tall | None | When you take damage, nearby allies attack your attacker. |
Unknown Regions[]
FEAT | PREREQUISITES | BENEFITS |
---|---|---|
Hold Together | Trained in Mechanics | Delay the damage caused to a Vehicle until the end of the round. |
Hyperblazer | Trained in Use Computer | Cut all calculation time and Use Computer penalties by half when making Use Computer checks for Astrogation in the Hyperspace tangle. Reduce Hyperspace mapping time by half. |
Improvised Weapon Mastery | Weapon Proficiency (Simple Weapons) | Treat Improvised Weapons as Simple Weapons, deal +1d6 points of damage. |
Maniacal Charge | None | Intimidate your enemies when Charging, preventing adjacent characters from making Attacks of Opportunity and denying your target its Dexterity bonus. |
Mounted Combat | Trained in Ride | Increase Speed and avoid attacks when riding a Mount. |
Targeted Area | Base Attack Bonus +5 | Deal an additional 5 points of damage against one target within a successful Area Attack. |
Trample | Trained in Ride | When using the Mounted Charge Action, attack enemies between you and your target. |
Wilderness First Aid | Trained in Survival | Use basic Survival skills as if you have a Medpac for Treat Injury checks. |