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You learn quickly how to blend in with your environment.

Hidden Movement Edit

Prerequisite: Improved Stealth Talent

You're very good at hiding when mobile. You take no penalty on your Stealth check when moving your normal speed.

Improved Stealth Edit

You may choose to reroll any Stealth check, but the result of the reroll must be accepted, even if it is worse.

Total Concealment Edit

Prerequisites: Hidden Movement Talent, Improved Stealth Talent

Any situation that would give you Concealment grants you Total Concealment instead.

Additional Camouflage Talents Edit

Hide in Plain Sight Edit

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Hidden Movement Talent, Improved Stealth Talent

Once per encounter, when you are within 2 squares of Cover or Concealment, you can move to that Cover or Concealment and make a Stealth check to hide as a single Move Action.

Hunker Down Edit

Reference Book: Star Wars Saga Edition Scum and Villainy

Whenever you benefit from Cover, you can spend a Standard Action to Hunker Down and maximize the benefit of the Cover. You increase the benefit of Cover to Improved Cover or Improved Cover to Total Cover.

Shadow Striker Edit

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Hidden Movement Talent, Improved Stealth Talent

You excel at fighting from the shadows, hitting your opponents when they least expect it. You can use each of the following actions once per encounter as a Standard Action:

  • Blinding Strike: Make a single melee or ranged attack against an opponent within Range. If you damage the target, you gain Total Concealment against that target until the beginning of your next turn.
  • Confusing Strike: Make a single melee or ranged attack against an opponent within Range. If this opponent is denied it's Dexterity bonus to it's Reflex Defense, or if you have Concealment form this opponent, a successful attack also causes the opponent to be able to take only a Swift Action on it's next turn.
  • Unexpected Attack: Make a melee or ranged attack within your Range against an opponent from whom you have Concealment. You gain a +2 bonus on this attack roll if you have Concealment, or a +5 bonus if you have Total Concealment.