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See also: Vehicle Combat

The Engineer keeps the Vehicle running even as it takes debilitating damage to it's systems, diverting power from overloaded circuits to keep the Vehicle functional. The Engineer also leads efforts to repair damage to the hull between battles.

 Standard Actions Edit

A Standard Action could be any one of the following:

Aid Another Edit

As a Standard Action, you can aid an ally's next Skill Check, Ability Check, or Attack Roll.

Aiding a Skill Check or Ability Check: You can help another character achieve success on their Skill Check or Ability Check by making the same kind of Skill Check or Ability Check in a cooperative effort. If you roll a 10 or higher on your check, the character you are helping gains a +2 bonus on their check. You can't Take 10 (Or Take 20) on a Skill Check or Ability Check to Aid Another. Only the Copilot can assist on Pilot checks, and only the Commander can assist on Use Computer checks. Any crewmember can aid any other Skill Check or Ability Check.

Aiding an Attack Roll: In Vehicle Combat, you can Aid Another character's Attack by providing improved targeting data, or by coordinating that Attack with other Vehicle Actions.

  • A Gunner can grant a +2 bonus on another character's Attack Roll by making an Attack against a Reflex Defense of 10.
  • A System Operator can grant a +2 bonus on another character's Attack Roll by making a DC 10 Use Computer check.
  • A Commander can grant a +2 bonus on another character's Attack Roll by making a DC 10 Knowledge (Tactics) check.

Swift Actions Edit

Swift Actions include the following:

Reroute Power Edit

By spending 3 Swift Actions during the same turn, or on consecutive turns, you can make a DC 20 Mechanics check to move your Vehicle +1 step on the Condition Track.