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A Feat is a special feature that either gives your character a new capability or improves one he or she already has. Unlike Skills and Talents, your choice of Feats is not restricted by your Class. Any character can take any Feat as long as the prerequisites are meet.

Acquiring Feats Edit

Choose the Feats you feel best represent your character's interests and capabilities. Each character gets one Feat when the character is created (At 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another Feat. For Multiclass characters, Feats are gained according to total character level, not by individual class level.

Additionally, Classes get bonus Feats chosen from special lists (Located in the Class Game Rule Information). Humans also get a bonus Feat at 1st level, chosen from any Feat the character qualifies for.

Prerequisites Edit

Some Feats have prerequisites. A character must have the listed Ability Score, Feat, Trained Skill, or Base Attack Bonus in order to select or use that Feat. A character can gain a Feat at the same level at which he or she gains the prerequisite(s).

A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the Cleave feat are "Strength 13, Power Attack feat." Any character with a Strength of 13 or higher and the Power Attack feat meets the prerequisites. You can't use a Feat if you've lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can't use the Cleave feat until your Strength returns to 13 or higher.

Feat Descriptions Edit

Below is the standard format for Feats:

Feat Name Edit

A description of what the Feat does or represents in plain language, with no game mechanics.

Prerequisites: A minimum Ability Score, another Feat or Feats, a minimum Base Attack Bonus, a special Skill requirement, and/or a minimum level in a Class that a character must have to acquire this Feat. This entry is absent if a Feat has no prerequisites.

Benefit: What the Feat enables you (The character) to do.

Normal: What a character who does not have this Feat is limited to or restricted from doing. If not having the Feat causes no particular drawback, this entry is absent.

Feats by Alphabetical Order Edit

FEAT NAME PREREQUISITES BENEFITS
Acrobatic Strike Trained in Acrobatics Gain +2 competence bonus on next attack against opponent you Tumble past.
Armor Proficiency (Heavy) Armor Proficiency (Light), Armor Proficiency (Medium) No penalty on attacks and no armor check penalty while wearing Light, Medium, or Heavy armor.
Armor Proficiency (Light) None No penalty on attacks and no armor check penalty while wearing Light armor.
Armor Proficiency (Medium) Armor Proficiency (Light) No penalty on attacks and no armor check penalty while wearing Light or Medium armor.
Bantha Rush Strength 13, Base Attack Bonus +1 Push opponent 1 square after making a successful melee attack.
Burst Fire Weapon Proficiency (Heavy Weapons), Proficient with Autofire weapon Take a -5 penalty on an Autofire attack to gain +2 dice of damage.
Careful Shot Point-Blank Shot, Base Attack Bonus +2 If you aim, gain +1 bonus on the attack roll.
Charging Fire Base Attack Bonus +2 Make ranged attack at end of a Charge, at a -2 penalty.
Cleave Strength 13, Power Attack Extra melee attack after dropping target.
Combat Reflexes None Gain additional Attacks of Opportunity.
Coordinated Attack Base Attack Bonus +2 Automatic success with Aid Another action at point-blank range.
Crush Pin, Base Attack Bonus +1 Deal Unarmed or Claw damage to a Pinned opponent.
Cybernetic Surgery Trained in Treat Injury Install a Cybernetic Prosthesis onto a living being.
Deadeye Point-Blank Shot, Precise Shot, Base Attack Bonus +4 If you aim, deal extra damage.
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Double Attack Base Attack Bonus +6, Proficient with chosen weapon Make an extra attack with chosen weapon during Full Attack, -5 penalty to all attacks.
Dreadful Rage Rage Species trait, Base Attack Bonus +1 Rage bonus to attacks and damage increases to +4.
Dual Weapon Mastery I Dexterity 13, Base Attack Bonus +1 Take a -5 penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Dual Weapon Mastery II Dexterity 15, Base Attack Bonus +6, Dual Weapon Mastery I Take a -2 penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Dual Weapon Mastery III Dexterity 17, Base Attack Bonus +11, Dual Weapon Mastery I, Dual Weapon Mastery II Take no penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Exotic Weapon Proficiency Base Attack Bonus +1 Wield an exotic weapon without penalty.
Extra Rage Rage Species trait Rage one additional time per day.
Extra Second Wind Trained in Endurance Gain an additional Second Wind per day.
Far Shot Point-Blank Shot Range penalties for short-, medium-, and long-ranged attacks are reduced.
Force Boon Force Sensitivity Gain three additional Force Points at each level.
Force Sensitivity Non-Droid You can make Use the Force checks and gain access to Force Talents.
Force Training Force Sensitivity Learn a number of Force Powers equal to 1 + your Wisdom modifier (Minimum 1).
Great Cleave Strength 13, Power Attack, Cleave, Base Attack Bonus +4 No limit to Cleave attacks each round.
Improved Charge Dexterity 13, Dodge, Mobility You can Charge without moving in a straight line.
Improved Defenses None Gain +1 bonus to all Defenses.
Improved Disarm Intelligence 13, Melee Defense Gain +5 bonus on melee attacks to Disarm an opponent.
Improved Damage Threshold None Damage Threshold increases by 5 points.
Linguist Intelligence 13 Gain bonus languages equal to 1 + your Intelligence modifier (Minimum 1).
Martial Arts I None Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts II Martial Arts I, Base Attack Bonus +3 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts III Martial Arts I, Martial Arts II, Base Attack Bonus +6 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Melee Defense Intelligence 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.
Mighty Swing Strength 13 Spend two Swift Actions to deal extra damage in melee.
Mobility Dexterity 13, Dodge Gain +5 dodge bonus to Reflex Defense against some Attacks of Opportunity.
Pin Base Attack Bonus +1 Grappled opponent is Pinned for one round, can't move, and and loses it's Dexterity bonus to Reflex Defense.
Point-Blank Shot None +1 bonus on ranged attacks and damage against foes within point-blank range.
Power Attack Strength 13 Trade attack bonus for damage on melee attacks (Up to your Base Attack Bonus).
Powerful Charge Medium or larger sized, Base Attack Bonus +1 Gain +2 bonus on your attack roll while Charging, and deal extra damage.
Precise Shot Point-Blank Shot No -5 penalty for shooting into melee.
Quick Draw Base Attack Bonus +1 Draw weapon as a Swift Action.
Rapid Shot Base Attack Bonus +1, Proficient with ranged weapon Take a -2 penalty on a ranged attack roll to deal +1 die of damage.
Rapid Strike Base Attack Bonus +1, Proficient with melee weapon Take a -2 penalty on a melee attack roll to deal +1 die of damage.
Running Attack Dexterity 13 Move before and after making an attack.
Shake It Off Constitution 13, Trained in Endurance Spend two Swift Actions to move +1 step along the Condition Track.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Sniper Point-Blank Shot, Precise Shot, Base Attack Bonus +4 You ignore Soft Cover when making a ranged attack.
Strong in the Force None Roll d8s instead of d6s when you spend a Force Point.
Surgical Expertise Trained in Treat Injury You can perform surgery in 10 minutes instead of 1 hour.
Tech Specialist Trained in Mechanics You can modify weapons and armor to custom specifications, and allow Vehicles to function beyond their normal specifications.
Throw Trip, Base Attack Bonus +1 Throw a Grappled opponent up to 1 square beyond your reach and deal damage.
Toughness None Gain +1 hit point per character level.
Trip Base Attack Bonus +1 Trip an opponent that you've Grappled, knocking it Prone.
Triple Attack Base Attack Bonus +9, Double Attack (Chosen Weapon), Proficient with chosen weapon Make second extra attack with chosen weapon during Full Attack, additional -5 penalty to all attacks.
Triple Crit Proficient with chosen weapon, Base Attack Bonus +8 Deal triple damage on a Critical Hit.
Vehicular Combat Trained in Pilot Negate one attack per round against the Vehicle you're piloting.
Weapon Finesse Base Attack Bonus +1 Use Dexterity modifier instead of Strength modifier on attack rolls with light melee weapons and lightsabers.
Weapon Focus Proficient with chosen weapon. +1 bonus on attack rolls with chosen weapon.
Weapon Proficiency None Ignore -5 penalty on attack rolls with weapons of a particular type.
Whirlwind Attack Dexterity 13, Intelligence 13, Melee Defense, Base Attack Bonus +4 Make one melee attack against each opponent within reach.

Additional Feats by Alphabetical Order Edit

FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Accelerated Strike Base Attack Bonus +6 Once per encounter, make a Full Attack as a Standard Action. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Adaptable Talent None Gain access to an additional Talent. Star Wars Saga Edition Galaxy of Intrigue
Advantageous Attack Base Attack Bonus +1 Add full heroic level to attacks against slower enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Advantageous Cover Trained in Stealth Gain additional benefits from Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Angled Throw Dexterity 13 Ignore Cover with grenades and grenadelike weapons. Star Wars Saga Edition Force Unleashed Campaign Guide
Anointed Hunter Nelvaanian Move 2 or more squares and gain a +1 bonus on attacks with thrown weapons until the end of your turn. Star Wars Saga Edition Clone Wars Campaign Guide
Artillery Shot Proficient with chosen Burst/Splash weapon You increase the efficiency of your Burst and Splash weapon attacks. Star Wars Saga Edition Clone Wars Campaign Guide
Bad Feeling None Always have a Move Action during the Surprise Round. Star Wars Saga Edition Force Unleashed Campaign Guide
Bantha Herder Proficient with ranged weapon, Base Attack Bonus +1 Move a target damaged by your attack. Star Wars Saga Edition Galaxy at War
Battering Attack Bantha Rush, Trip Knock an opponent Prone when you use Bantha Rush. Star Wars Saga Edition Galaxy at War
Blaster Barrage Coordinated Attack Automatically Aid Another when using Autofire attacks. Star Wars Saga Edition Force Unleashed Campaign Guide
Bone Crusher Crush, Pin Move damaged Grappled opponent -1 step on the Condition Track. Star Wars Saga Edition Galaxy of Intrigue
Brilliant Defense Intelligence 13 Add your Intelligence bonus to your Reflex Defense as a Reaction. Star Wars Saga Edition Galaxy of Intrigue
Channel Rage Rage Species trait Instead of Raging, gain +5 to Will Defense Star Wars Saga Edition Galaxy of Intrigue
Conditioning Strength 13, Constitution 13 Reroll Strength and Constitution based Skill Checks. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Coordinated Barrage Coordinated Attack, Base Attack Bonus +5 Allow an ally to deal more damage when you aid their attack. Star Wars Saga Edition Clone Wars Campaign Guide
Controlled Rage Rage Species trait Enter Rage as a Free Action, and end Rage at will. Star Wars Saga Edition Force Unleashed Campaign Guide
Critical Strike Base Attack Bonus +9, Proficient with chosen melee weapon, Weapon Focus with chosen weapon Increase critical threat range of an attack. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Crossfire Point-Blank Shot, Precise Shot, Base Attack Bonus +6 Redirect missed attacks against Soft Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Cunning Attack None Gain +2 bonus on attack rolls against Flat-Footed enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Cut the Red Tape Trained in Knowledge (Bureaucracy) Use Knowledge (Bureaucracy) in place of Gather Information Star Wars Saga Edition Galaxy of Intrigue
Demoralizing Strike Charisma 13 Make an Intimidation check when you deal damage with an Attack of Opportunity. Star Wars Saga Edition Galaxy of Intrigue
Destructive Force None Deal damage to adjacent targets when you damage objects and Vehicles. Star Wars Saga Edition Galaxy at War
Disabler Proficient with Ion weapon Gain benefits when using certain Ion weapons. Star Wars Saga Edition Galaxy at War
Disturbing Presence Trained in Deception Make a Deception check to move through Threatened Area without provoking Attacks of Opportunity. Star Wars Saga Edition Galaxy of Intrigue
Dive for Cover Trained in Jump Jump for Cover as a Reaction. Star Wars Saga Edition Galaxy at War
Droidcraft Trained in Mechanics Repair a Droid in 10 minutes instead of 1 hour. Star Wars Saga Edition Clone Wars Campaign Guide
Droid Hunter Proficient with chosen weapon Deal +2 damage to Droid enemies, or +4 when using an Ion weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Echani Training Dexterity 13, Martial Arts I In Unarmed combat, increase damage, and knock opponent Prone on critical hit. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Experienced Medic Trained in Treat Injury Perform surgery on multiple creatures simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Expert Briber Charisma 13 Reduce the time and cost of Bribery attempts. Star Wars Saga Edition Galaxy of Intrigue
Expert Droid Repair Trained in Mechanics Repair multiple Droids simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Fight Through Pain None Use your Will Defense to determine your Damage Threshold. Star Wars Saga Edition Galaxy at War
Flash and Clear None Gain Concealment against a target you damage with a Burst or Splash weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Fléche Base Attack Bonus +1 When Charging, turn any natural attack roll of 17+ into a critical hit. Star Wars Saga Edition Galaxy of Intrigue
Flood of Fire Proficient with chosen Autofire weapon Ignore enemies' dodge and deflection bonus to Reflex Defense when making Area attacks with a weapon set on Autofire. Star Wars Saga Edition Clone Wars Campaign Guide
Flurry Dexterity 13 Increases attack bonus, with penalties to Reflex Defense. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Follow Through None Move when you reduce an enemy to 0 hit points. Star Wars Saga Edition Jedi Academy Training Manuel
Forceful Recovery Force Sensitivity, Force Training Regain one Force Power when you catch a Second Wind. Star Wars Saga Edition Galaxy of Intrigue
Focused Rage Rage Species trait, Controlled Rage When Raging, use Skills that require patience at a -5 penalty. Star Wars Saga Edition Force Unleashed Campaign Guide
Forceful Blast Proficient with Grenade weapon, Base Attack Bonus +1 Move a target damaged by your Grenade attack. Star Wars Saga Edition Galaxy at War
Force of Personality Charisma 13 Use Wisdom or Charisma to determine Will Defense. Star Wars Saga Edition Galaxy at War
Force Readiness None Spend Force Points, even if not your turn. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Force Regimen Mastery Force Sensitivity, Trained in Use the Force Gain access to a number of Force Regimens. Star Wars Saga Edition Jedi Academy Training Manuel
Fortifying Recovery Constitution 13 Gain bonus hit points when you Recover. Star Wars Saga Edition Galaxy at War
Gearhead None Make Mechanics and Use Computer checks quickly. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Grazing Shot Point-Blank Shot Strike two targets in direct line of sight, dealing half damage to each. Star Wars Saga Edition Galaxy of Intrigue
Grand Army of the Republic Training Proficient with chosen armor Apply your armor's Equipment bonus to your Will Defense. Star Wars Saga Edition Clone Wars Campaign Guide
Gunnery Specialist Base Attack Bonus +1 Reroll an attack made with a Vehicle weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Hobbling Strike Sneak Attack, Rapid Shot, or Rapid Strike Reduce the target's speed instead of dealing damage. Star Wars Saga Edition Galaxy of Intrigue
Implant Training Possess a Cybernetic Implant You take no penalty to Will Defense with a Cybernetic Implant. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Improved Bantha Rush Strength 15, Bantha Rush, Base Attack Bonus +1 Push foes away a number of squares equal to Strength modifier. Star Wars Saga Edition Force Unleashed Campaign Guide
Improved Opportunistic Trickery Combat Reflexes, Opportunistic Trickery Sacrifice Attack of Opportunity to reduce target's Reflex Defense by 5. Star Wars Saga Edition Galaxy of Intrigue
Improved Rapid Strike Rapid Strike, Possess a Light melee weapon Trade -5 penalty on attack roll for +2 dice of damage when using a Light melee weapon. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Increased Agility Conditioning Increase Climb speed, Swim speed, and Jump distance by 2 squares. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Indomitable Personality Charisma 13 Add your Charisma bonus to your Will Defense as a Reaction. Star Wars Saga Edition Galaxy of Intrigue
Informer Trained in Perception, Skill Focus (Perception) Gather Information with Perception skill, and do it faster. Star Wars Saga Edition Force Unleashed Campaign Guide
Jedi Familiarity None Gain one temporary Force Point when targeted by an ally's Force Power or Force Talent. Star Wars Saga Edition Clone Wars Campaign Guide
Leader of Droids None Allied Droids benefit from your beneficial mind-affecting effects. Star Wars Saga Edition Clone Wars Campaign Guide
Logic Upgrade: Self-Defense Droid Grant yourself +2 to the Defense of your choice for 1 round. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Logic Upgrade: Tactician Droid, Base Attack Bonus +4 Grant a +5 bonus to attack with a successful Aid Another attempt. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Long Haft Strike Proficient with long-handled weapon You can wield a long-handled weapon as a double weapon. Star Wars Saga Edition Jedi Academy Training Manuel
Mandalorian Training Charging Fire Gain a +2 bonus on attack rolls when using the Charging Fire feat. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Master of Disguise Trained in Deception, Charisma 13 Gain +5 to creating a Deceptive Appearance or a Forged Document, and reduce the penalty for rushing. Star Wars Saga Edition Galaxy of Intrigue
Meat Shield Point-Blank Shot, Precise Shot, Base Attack Bonus +4 Gain Cover bonus equal to opponent's Cover bonus. Star Wars Saga Edition Galaxy of Intrigue
Mighty Throw Strength 13 Add Strength bonus to ranged attack rolls. Star Wars Saga Edition Force Unleashed Campaign Guide
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill. Star Wars Saga Edition Galaxy at War
Never Surrender Trained in Endurance Make an Endurance check to prevent falling to 0 hit points. Star Wars Saga Edition Galaxy at War
Officer Candidacy Training None Gain a bonus to your Rank and Privilege Score. Star Wars Saga Edition Galaxy at War
Opportunistic Shooter None Gain a bonus Attack of Opportunity with ranged weapons. Star Wars Saga Edition Galaxy at War
Opportunistic Trickery Combat Reflexes, Sneak Attack Sacrifice Attack of Opportunity to reduce target's Reflex Defense by 2. Star Wars Saga Edition Galaxy of Intrigue
Overwhelming Attack None Any attempt to negate your attack takes a -5 penalty on the attack roll or Skill Check. Star Wars Saga Edition Clone Wars Campaign Guide
Pall of the Dark Side Dark Side Score 1+ Add half your Dark Side Score to Use the Force checks to resist detection. Star Wars Saga Edition Clone Wars Campaign Guide
Pistoleer Proficient with Pistol weapon Gain benefits when using certain Pistols. Star Wars Saga Edition Galaxy at War
Poison Resistance Constitution 13 You are inherently more resistant to Poison. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Power Blast Dexterity 13 Trade attack bonus for damage on ranged attacks (Up to your Base Attack Bonus) Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Predictive Defense Intelligence 13 Use Dexterity or Intelligence to determine Reflex Defense. Star Wars Saga Edition Galaxy at War
Powerful Rage Rage Species trait Gain a +4 bonus on Strength checks and Strength-based Skill Checks. Star Wars Saga Edition Force Unleashed Campaign Guide
Quick Skill None Take 10 on Skill Checks when rushed, Take 20 in half of the normal time. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Rapport Wisdom 13 Grant an additional +2 bonus when using the Aid Another action. Star Wars Saga Edition Force Unleashed Campaign Guide
Recall Trained in one Knowledge skill Reroll any Knowledge skill check, keeping the better result. Star Wars Saga Edition Force Unleashed Campaign Guide
Recurring Success None Gain extra use of a 1/encounter Talent or Feat. Star Wars Saga Edition Galaxy of Intrigue
Relentless Attack Proficient with chosen weapon, Double Attack with chosen weapon Gain a bonus on attack rolls after missing a target. Star Wars Saga Edition Jedi Academy Training Manuel
Republic Military Training None When behind Cover, you can reduce the damage of an incoming attack. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Resilient Strength Strength 13 Use Strength or Constitution to determine Fortitude Defense. Star Wars Saga Edition Galaxy at War
Resolute Stance Base Attack Bonus +1 Gain +2 or +5 to Will Defense when you Fight Defensively. Star Wars Saga Edition Galaxy of Intrigue
Riflemaster Proficient with Rifle weapon Gain benefits when using certain Rifles. Star Wars Saga Edition Galaxy at War
Risk Taker Trained in Climb or Jump Improve your chances of success with Climb or Jump checks. Star Wars Saga Edition Galaxy at War
Sadistic Strike None Move opponents -1 step on the Condition Track when you deliver a Coup de Grace. Star Wars Saga Edition Galaxy of Intrigue
Savage Attack Double Attack, Proficient with chosen weapon Add +1 die of damage when successful on a Full Attack. Star Wars Saga Edition Force Unleashed Campaign Guide
Separatist Military Training None Gain a +1 bonus on an attack roll while adjacent to an ally. Star Wars Saga Edition Clone Wars Campaign Guide
Scavenger None Gather materials for building objects. Star Wars Saga Edition Force Unleashed Campaign Guide
Silver Tongue Trained in Persuasion Intimidate a creature or change it's Attitude as a Standard Action. Star Wars Saga Edition Galaxy of Intrigue
Sith Military Training None Upon debilitating an opponent, you can cause other opponents to lose heart. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Skill Challenge: Catastrophic Avoidance None Catastrophic Failures in a Skill Challenge occur less frequently, and with milder results. Star Wars Saga Edition Galaxy of Intrigue
Skill Challenge: Last Resort None Reroll a third failed Skill Check during a Skill Challenge, keeping the better result. Star Wars Saga Edition Galaxy of Intrigue
Skill Challenge: Recovery None Treat a Skill Challenge as if it had the Recovery effect. Star Wars Saga Edition Galaxy of Intrigue
Sport Hunter Proficient with Slugthrower or Sporting weapon Gain benefits with certain Slugthrowers and Sporting weapons. Star Wars Saga Edition Galaxy at War
Spray Shot None When using a weapon set to Autofire, you can reduce the area to 1 square. Star Wars Saga Edition Clone Wars Campaign Guide
Sniper Shot Proficient with ranged weapon Increase accuracy at a -5 Reflex Defense penalty. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Stand Tall None When you take damage, nearby allies attack your attacker. Star Wars Saga Edition Galaxy of Intrigue
Staggering Attack Proficient with weapon, Base Attack Bonus +1 Impose penalties to enemy Skill Checks with a successful attack. Star Wars Saga Edition Galaxy at War
Steadying Position Careful Shot Deny target's Dexterity bonus to Reflex Defense when you are Prone and Aiming. Star Wars Saga Edition Galaxy at War
Strafe Running Attack Attack multiple targets as you move past them. Star Wars Saga Edition Force Unleashed Campaign Guide
Swarm Coordinated Attack Gain +1 bonus on melee attack rolls when allies are adjacent. Star Wars Saga Edition Force Unleashed Campaign Guide
Trench Warrior None When you have Cover against an enemy's ranged attacks, gain a +1 bonus on attack rolls against that enemy. Star Wars Saga Edition Clone Wars Campaign Guide
Tumble Defense Dexterity 13, Proficient with melee weapon Your martial ability makes it harder for opponents to Tumble past. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Unleashed Have a Destiny Unlocks Unleashed Abilities. Star Wars Saga Edition Force Unleashed Campaign Guide
Unstoppable Force None Gain a +5 bonus to Fortitude Defense and Will Defense against any effect requiring a Use the Force check. Star Wars Saga Edition Clone Wars Campaign Guide
Unswerving Resolve Base Attack Bonus +2 Whenever you resist a Fear or Mind-Affecting effect, you gain a temporary Force Point. Star Wars Saga Edition Jedi Academy Training Manuel
Unwavering Resolve Trained in Perception Gain a +5 bonus to Will Defense against Deception and Persuasion checks. Star Wars Saga Edition Clone Wars Campaign Guide
Wary Defender None Gain a +2 bonus to Fortitude Defense and Will Defense while Fighting Defensively. Star Wars Saga Edition Clone Wars Campaign Guide
Withdrawal Strike Base Attack Bonus +5, Proficient with melee weapon You can make Attacks of Opportunity against targets using the Withdraw Action. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Wookiee Grip Strength 13 Wield two-handed weapons in a single hand. Star Wars Saga Edition Galaxy of Intrigue

Bonus Feats by Heroic Class Edit

Jedi Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Acrobatic Strike Trained in Acrobatics Gain +2 competence bonus on next attack against opponent you tumble past.
Cleave Strength 13, Power Attack Extra melee attack after dropping target.
Combat Reflexes None Gain additional Attacks of Opportunity.
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Double Attack Base Attack Bonus +6, Proficient with chosen weapon Make an extra attack with chosen weapon during Full Attack, -5 penalty to all attacks.
Dual Weapon Mastery I Dexterity 13, Base Attack Bonus +1 Take a -5 penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Dual Weapon Mastery II Dexterity 15, Base Attack Bonus +6, Dual Weapon Mastery I Take a -2 penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Dual Weapon Mastery III Dexterity 17, Base Attack Bonus +11, Dual Weapon Mastery I, Dual Weapon Mastery II Take no penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Great Cleave Strength 13, Power Attack, Cleave, Base Attack Bonus +4 No limit to Cleave attacks each round.
Improved Charge Dexterity 13, Dodge, Mobility You can Charge without moving in a straight line.
Improved Disarm Intelligence 13, Melee Defense Gain +5 bonus on melee attacks to Disarm an opponent.
Martial Arts I None Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts II Martial Arts I, Base Attack Bonus +3 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts III Martial Arts I, Martial Arts II, Base Attack Bonus +6 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Melee Defense Intelligence 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.
Mobility Dexterity 13, Dodge Gain +5 dodge bonus to Reflex Defense against some Attacks of Opportunity.
Power Attack Strength 13 Trade attack bonus for damage on melee attacks (Up to your Base Attack Bonus).
Powerful Charge Medium or larger sized, Base Attack Bonus +1 Gain +2 bonus on your attack roll while Charging, and deal extra damage.
Quick Draw Base Attack Bonus +1 Draw weapon as a Swift Action.
Rapid Strike Base Attack Bonus +1, Proficient with melee weapon Take a -2 penalty on a melee attack roll to deal +1 die of damage.
Running Attack Dexterity 13 Move before and after making an attack.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Strong in the Force None Roll d8s instead of d6s when you spend a Force Point.
Triple Attack Base Attack Bonus +9, Double Attack (Chosen Weapon), Proficient with chosen weapon Make second extra attack with chosen weapon during Full Attack, additional -5 penalty to all attacks.
Triple Crit Proficient with chosen weapon, Base Attack Bonus +8 Deal triple damage on a Critical Hit.
Weapon Finesse Base Attack Bonus +1 Use Dexterity modifier instead of Strength modifier on attack rolls with light melee weapons and lightsabers.
Weapon Focus (Lightsabers) Proficient with Lightsabers. +1 bonus on attack rolls with Lightsabers.
Noble Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Armor Proficiency (Light) None No penalty on attacks and no armor check penalty while wearing Light armor.
Cybernetic Surgery Trained in Treat Injury Install a Cybernetic Prosthesis onto a living being.
Exotic Weapon Proficiency Base Attack Bonus +1 Wield an exotic weapon without penalty.
Linguist Intelligence 13 Gain bonus languages equal to 1 + your Intelligence modifier (Minimum 1).
Melee Defense Intelligence 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Surgical Expertise Trained in Treat Injury You can perform surgery in 10 minutes instead of 1 hour.
Weapon Finesse Base Attack Bonus +1 Use Dexterity modifier instead of Strength modifier on attack rolls with light melee weapons and lightsabers.
Weapon Proficiency (Advanced Melee Weapons) None Ignore -5 penalty on attack rolls with weapons labeled Advanced Melee Weapons.
Weapon Proficiency (Rifles) None Ignore -5 penalty on attack rolls with weapons labelled Rifles.
Scoundrel Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Deadeye Point-Blank Shot, Precise Shot, Base Attack Bonus +4 If you aim, deal extra damage.
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Melee Defense Intelligence 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.
Mobility Dexterity 13, Dodge Gain +5 dodge bonus to Reflex Defense against some Attacks of Opportunity.
Precise Shot Point-Blank Shot No -5 penalty for shooting into melee.
Quick Draw Base Attack Bonus +1 Draw weapon as a Swift Action.
Rapid Shot Base Attack Bonus +1, Proficient with ranged weapon Take a -2 penalty on a ranged attack roll to deal +1 die of damage.
Running Attack Dexterity 13 Move before and after making an attack.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Vehicular Combat Trained in Pilot Negate one attack per round against the Vehicle you're piloting.
Weapon Proficiency (Advanced Melee Weapons) None Ignore -5 penalty on attack rolls with weapons labeled Advanced Melee Weapons.
Scout Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Armor Proficiency (Heavy) Armor Proficiency (Light), Armor Proficiency (Medium) No penalty on attacks and no armor check penalty while wearing Light, Medium, or Heavy armor.
Armor Proficiency (Light) None No penalty on attacks and no armor check penalty while wearing Light armor.
Armor Proficiency (Medium) Armor Proficiency (Light) No penalty on attacks and no armor check penalty while wearing Light or Medium armor.
Careful Shot Point-Blank Shot, Base Attack Bonus +2 If you aim, gain +1 bonus on the attack roll.
Deadeye Point-Blank Shot, Precise Shot, Base Attack Bonus +4 If you aim, deal extra damage.
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Far Shot Point-Blank Shot Range penalties for short-, medium-, and long-ranged attacks are reduced.
Linguist Intelligence 13 Gain bonus languages equal to 1 + your Intelligence modifier (Minimum 1).
Mobility Dexterity 13, Dodge Gain +5 dodge bonus to Reflex Defense against some Attacks of Opportunity.
Point-Blank Shot None +1 bonus on ranged attacks and damage against foes within point-blank range.
Precise Shot Point-Blank Shot No -5 penalty for shooting into melee.
Rapid Shot Base Attack Bonus +1, Proficient with ranged weapon Take a -2 penalty on a ranged attack roll to deal +1 die of damage.
Running Attack Dexterity 13 Move before and after making an attack.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Sniper Point-Blank Shot, Precise Shot, Base Attack Bonus +4 You ignore Soft Cover when making a ranged attack.
Vehicular Combat Trained in Pilot Negate one attack per round against the Vehicle you're piloting.
Weapon Proficiency (Advanced Melee Weapons) None Ignore -5 penalty on attack rolls with weapons labeled Advanced Melee Weapons.
Soldier Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Armor Proficiency (Heavy) Armor Proficiency (Light), Armor Proficiency (Medium) No penalty on attacks and no armor check penalty while wearing Light, Medium, or Heavy armor.
Bantha Rush Strength 13, Base Attack Bonus +1 Push opponent 1 square after making a successful melee attack.
Careful Shot Point-Blank Shot, Base Attack Bonus +2 If you aim, gain +1 bonus on the attack roll.
Charging Fire Base Attack Bonus +2 Make ranged attack at end of a Charge, at a -2 penalty.
Cleave Strength 13, Power Attack Extra melee attack after dropping target.
Combat Reflexes None Gain additional Attacks of Opportunity.
Coordinated Attack Base Attack Bonus +2 Automatic success with Aid Another action at point-blank range.
Crush Pin, Base Attack Bonus +1 Deal Unarmed or Claw damage to a Pinned opponent.
Deadeye Point-Blank Shot, Precise Shot, Base Attack Bonus +4 If you aim, deal extra damage.
Double Attack Base Attack Bonus +6, Proficient with chosen weapon Make an extra attack with chosen weapon during Full Attack, -5 penalty to all attacks.
Dual Weapon Mastery I Dexterity 13, Base Attack Bonus +1 Take a -5 penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Dual Weapon Mastery II Dexterity 15, Base Attack Bonus +6, Dual Weapon Mastery I Take a -2 penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Dual Weapon Mastery III Dexterity 17, Base Attack Bonus +11, Dual Weapon Mastery I, Dual Weapon Mastery II Take no penalty on attacks when attacking with two weapons, or both ends of a double weapon.
Exotic Weapon Proficiency Base Attack Bonus +1 Wield an exotic weapon without penalty.
Far Shot Point-Blank Shot Range penalties for short-, medium-, and long-ranged attacks are reduced.
Great Cleave Strength 13, Power Attack, Cleave, Base Attack Bonus +4 No limit to Cleave attacks each round.
Improved Charge Dexterity 13, Dodge, Mobility You can Charge without moving in a straight line.
Improved Disarm Intelligence 13, Melee Defense Gain +5 bonus on melee attacks to Disarm an opponent.
Martial Arts I None Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts II Martial Arts I, Base Attack Bonus +3 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts III Martial Arts I, Martial Arts II, Base Attack Bonus +6 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Melee Defense Intelligence 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.
Mighty Swing Strength 13 Spend two Swift Actions to deal extra damage in melee.
Pin Base Attack Bonus +1 Grappled opponent is Pinned for one round, can't move, and and loses it's Dexterity bonus to Reflex Defense.
Point-Blank Shot None +1 bonus on ranged attacks and damage against foes within point-blank range.
Power Attack Strength 13 Trade attack bonus for damage on melee attacks (Up to your Base Attack Bonus).
Precise Shot Point-Blank Shot No -5 penalty for shooting into melee.
Quick Draw Base Attack Bonus +1 Draw weapon as a Swift Action.
Rapid Shot Base Attack Bonus +1, Proficient with ranged weapon Take a -2 penalty on a ranged attack roll to deal +1 die of damage.
Rapid Strike Base Attack Bonus +1, Proficient with melee weapon Take a -2 penalty on a melee attack roll to deal +1 die of damage.
Running Attack Dexterity 13 Move before and after making an attack.
Shake It Off Constitution 13, Trained in Endurance Spend two Swift Actions to move +1 step along the Condition Track.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Sniper Point-Blank Shot, Precise Shot, Base Attack Bonus +4 You ignore Soft Cover when making a ranged attack.
Throw Trip, Base Attack Bonus +1 Throw a Grappled opponent up to 1 square beyond your reach and deal damage.
Toughness None Gain +1 hit point per character level.
Trip Base Attack Bonus +1 Trip an opponent that you've Grappled, knocking it Prone.
Triple Attack Base Attack Bonus +9, Double Attack (Chosen Weapon), Proficient with chosen weapon Make second extra attack with chosen weapon during Full Attack, additional -5 penalty to all attacks.
Triple Crit Proficient with chosen weapon, Base Attack Bonus +8 Deal triple damage on a Critical Hit.
Vehicular Combat Trained in Pilot Negate one attack per round against the Vehicle you're piloting.
Weapon Focus Proficient with chosen weapon. +1 bonus on attack rolls with chosen weapon.
Weapon Proficiency (Advanced Melee Weapons) None Ignore -5 penalty on attack rolls with weapons labeled Advanced Melee Weapons.
Weapon Proficiency (Heavy Weapons) None Ignore -5 penalty on attack rolls with weapons labeled Heavy Weapons.
Technician* Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Cybernetic Surgery Trained in Treat Injury Install a Cybernetic Prosthesis onto a living being.
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Exotic Weapon Proficiency Base Attack Bonus +1 Wield an exotic weapon without penalty.
Improved Defenses None Gain +1 bonus to all Defenses.
Linguist Intelligence 13 Gain bonus languages equal to 1 + your Intelligence modifier (Minimum 1).
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Surgical Expertise Trained in Treat Injury You can perform surgery in 10 minutes instead of 1 hour.
Tech Specialist Trained in Mechanics You can modify weapons and armor to custom specifications, and allow Vehicles to function beyond their normal specifications.
Vehicular Combat Trained in Pilot Negate one attack per round against the Vehicle you're piloting.
Force Prodigy* Bonus Feats
FEAT NAME PREREQUISITES BENEFITS
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Extra Second Wind Trained in Endurance Gain an additional Second Wind per day.
Force Boon Force Sensitivity Gain three additional Force Points at each level.
Improved Defenses None Gain +1 bonus to all Defenses.
Improved Damage Threshold None Damage Threshold increases by 5 points.
Martial Arts I None Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts II Martial Arts I, Base Attack Bonus +3 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Martial Arts III Martial Arts I, Martial Arts II, Base Attack Bonus +6 Increases damage from Unarmed attacks by one die step; gain +1 bonus to Reflex Defense.
Shake It Off Constitution 13, Trained in Endurance Spend two Swift Actions to move +1 step along the Condition Track.
Skill Focus None Gain +5 competence bonus on skill checks with one Trained Skill.
Skill Training None You become Trained in one class skill.
Strong in the Force None Roll d8s instead of d6s when you spend a Force Point.

*Additional classes that were cut from the final version of the Saga Edition rules. These may be used at the Gamemaster's discretion.

Additional Bonus Feats by Heroic Class Edit

Jedi Additional Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Accelerated Strike Base Attack Bonus +6 Once per encounter, make a Full Attack as a Standard Action. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Battering Attack Bantha Rush, Trip Knock an opponent Prone when you use Bantha Rush. Star Wars Saga Edition Galaxy at War
Brilliant Defense Intelligence 13 Add your Intelligence bonus to your Reflex Defense as a Reaction. Star Wars Saga Edition Galaxy of Intrigue
Critical Strike Base Attack Bonus +9, Proficient with chosen melee weapon, Weapon Focus with chosen weapon Increase critical threat range of an attack. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Dive for Cover Trained in Jump Jump for Cover as a Reaction. Star Wars Saga Edition Galaxy at War
Fight Through Pain None Use your Will Defense to determine your Damage Threshold. Star Wars Saga Edition Galaxy at War
Flurry Dexterity 13 Increases attack bonus, with penalties to Reflex Defense. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Force Readiness None Spend Force Points, even if not your turn. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Force of Personality Charisma 13 Use Wisdom or Charisma to determine Will Defense. Star Wars Saga Edition Galaxy at War
Improved Rapid Strike Rapid Strike, Possess a Light melee weapon Trade -5 penalty on attack roll for +2 dice of damage when using a Light melee weapon. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill. Star Wars Saga Edition Galaxy at War
Never Surrender Trained in Endurance Make an Endurance check to prevent falling to 0 hit points. Star Wars Saga Edition Galaxy at War
Officer Candidacy Training None Gain a bonus to your Rank and Privilege Score. Star Wars Saga Edition Galaxy at War
Resilient Strength Strength 13 Use Strength or Constitution to determine Fortitude Defense. Star Wars Saga Edition Galaxy at War
Resolute Stance Base Attack Bonus +1 Gain +2 or +5 to Will Defense when you Fight Defensively. Star Wars Saga Edition Galaxy of Intrigue
Risk Taker Trained in Climb or Jump Improve your chances of success with Climb or Jump checks. Star Wars Saga Edition Galaxy at War
Savage Attack Double Attack, Proficient with chosen weapon Add +1 die of damage when successful on a Full Attack. Star Wars Saga Edition Force Unleashed Campaign Guide
Staggering Attack Proficient with weapon, Base Attack Bonus +1 Impose penalties to enemy Skill Checks with a successful attack. Star Wars Saga Edition Galaxy at War
Stand Tall None When you take damage, nearby allies attack your attacker. Star Wars Saga Edition Galaxy of Intrigue
Swarm Coordinated Attack Gain +1 bonus on melee attack rolls when allies are adjacent. Star Wars Saga Edition Force Unleashed Campaign Guide
Tumble Defense Dexterity 13, Proficient with melee weapon Your martial ability makes it harder for opponents to Tumble past. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Unstoppable Force None Gain a +5 bonus to Fortitude Defense and Will Defense against any effect requiring a Use the Force check. Star Wars Saga Edition Clone Wars Campaign Guide
Unwavering Resolve Trained in Perception Gain a +5 bonus to Will Defense against Deception and Persuasion checks. Star Wars Saga Edition Clone Wars Campaign Guide
Wary Defender None Gain a +2 bonus to Fortitude Defense and Will Defense while Fighting Defensively. Star Wars Saga Edition Clone Wars Campaign Guide
Withdrawal Strike Base Attack Bonus +5, Proficient with melee weapon You can make Attacks of Opportunity against targets using the Withdraw Action. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Noble Additional Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Brilliant Defense Intelligence 13 Add your Intelligence bonus to your Reflex Defense as a Reaction. Star Wars Saga Edition Galaxy of Intrigue
Cut the Red Tape Trained in Knowledge (Bureaucracy) Use Knowledge (Bureaucracy) in place of Gather Information Star Wars Saga Edition Galaxy of Intrigue
Demoralizing Strike Charisma 13 Make an Intimidation check when you deal damage with an Attack of Opportunity. Star Wars Saga Edition Galaxy of Intrigue
Disabler Proficient with Ion weapon Gain benefits when using certain Ion weapons. Star Wars Saga Edition Galaxy at War
Disturbing Presence Trained in Deception Make a Deception check to move through Threatened Area without provoking Attacks of Opportunity. Star Wars Saga Edition Galaxy of Intrigue
Experienced Medic Trained in Treat Injury Perform surgery on multiple creatures simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Expert Briber Charisma 13 Reduce the time and cost of Bribery attempts. Star Wars Saga Edition Galaxy of Intrigue
Fight Through Pain None Use your Will Defense to determine your Damage Threshold. Star Wars Saga Edition Galaxy at War
Fléche Base Attack Bonus +1 When Charging, turn any natural attack roll of 17+ into a critical hit. Star Wars Saga Edition Galaxy of Intrigue
Flurry Dexterity 13 Increases attack bonus, with penalties to Reflex Defense. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Force of Personality Charisma 13 Use Wisdom or Charisma to determine Will Defense. Star Wars Saga Edition Galaxy at War
Indomitable Personality Charisma 13 Add your Charisma bonus to your Will Defense as a Reaction. Star Wars Saga Edition Galaxy of Intrigue
Informer Trained in Perception, Skill Focus (Perception) Gather Information with Perception skill, and do it faster. Star Wars Saga Edition Force Unleashed Campaign Guide
Leader of Droids Allied Droids benefit from your beneficial mind-affecting effects. Allied Droids benefit from your beneficial mind-affecting effects. Star Wars Saga Edition Clone Wars Campaign Guide
Master of Disguise Trained in Deception, Charisma 13 Gain +5 to creating a Deceptive Appearance or a Forged Document, and reduce the penalty for rushing. Star Wars Saga Edition Galaxy of Intrigue
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill. Star Wars Saga Edition Galaxy at War
Predictive Defense Intelligence 13 Use Dexterity or Intelligence to determine Reflex Defense. Star Wars Saga Edition Galaxy at War
Quick Skill None Take 10 on Skill Checks when rushed, Take 20 in half of the normal time. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Rapport Wisdom 13 Grant an additional +2 bonus when using the Aid Another action. Star Wars Saga Edition Force Unleashed Campaign Guide
Recall Trained in one Knowledge skill. Reroll any Knowledge skill check, keeping the better result. Star Wars Saga Edition Force Unleashed Campaign Guide
Sadistic Strike None Move opponents -1 step on the Condition Track when you deliver a Coup de Grace. Star Wars Saga Edition Galaxy of Intrigue
Silver Tongue Trained in Persuasion Intimidate a creature or change it's Attitude as a Standard Action. Star Wars Saga Edition Galaxy of Intrigue
Sport Hunter Proficient with Slugthrower or Sporting weapon Gain benefits with certain Slugthrowers and Sporting weapons. Star Wars Saga Edition Galaxy at War
Stand Tall None When you take damage, nearby allies attack your attacker. Star Wars Saga Edition Galaxy of Intrigue
Unwavering Resolve Trained in Perception Gain a +5 bonus to Will Defense against Deception and Persuasion checks. Star Wars Saga Edition Clone Wars Campaign Guide
Wary Defender None Gain a +2 bonus to Fortitude Defense and Will Defense while Fighting Defensively. Star Wars Saga Edition Clone Wars Campaign Guide
Scoundrel Additional Bonus Feats Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Advantageous Attack Base Attack Bonus +1 Add full heroic level to attacks against slower enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Advantageous Cover Trained in Stealth Gain additional benefits from Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Bad Feeling None Always have a Move Action during the Surprise Round. Star Wars Saga Edition Force Unleashed Campaign Guide
Bantha Herder Proficient with ranged weapon, Base Attack Bonus +1 Move a target damaged by your attack. Star Wars Saga Edition Galaxy at War
Crossfire Point-Blank Shot, Precise Shot, Base Attack Bonus +6 Redirect missed attacks against Soft Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Cunning Attack None Gain +2 bonus on attack rolls against Flat-Footed enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Disabler Proficient with Ion weapon Gain benefits when using certain Ion weapons. Star Wars Saga Edition Galaxy at War
Disturbing Presence Trained in Deception Make a Deception check to move through Threatened Area without provoking Attacks of Opportunity. Star Wars Saga Edition Galaxy of Intrigue
Droidcraft Trained in Mechanics Repair a Droid in 10 minutes instead of 1 hour. Star Wars Saga Edition Clone Wars Campaign Guide
Droid Hunter Proficient with chosen weapon Deal +2 damage to Droid enemies, or +4 when using an Ion weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Expert Briber Charisma 13 Reduce the time and cost of Bribery attempts. Star Wars Saga Edition Galaxy of Intrigue
Expert Droid Repair Trained in Mechanics Repair multiple Droids simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Fight Through Pain None Use your Will Defense to determine your Damage Threshold. Star Wars Saga Edition Galaxy at War
Force of Personality Charisma 13 Use Wisdom or Charisma to determine Will Defense. Star Wars Saga Edition Galaxy at War
Gearhead None Make Mechanics and Use Computer checks quickly. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Hobbling Strike Sneak Attack, Rapid Shot, or Rapid Strike Reduce the target's speed instead of dealing damage. Star Wars Saga Edition Galaxy of Intrigue
Implant Training Possess a Cybernetic Implant You take no penalty to Will Defense with a Cybernetic Implant. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Improved Opportunistic Trickery Combat Reflexes, Opportunistic Trickery Sacrifice Attack of Opportunity to reduce target's Reflex Defense by 5. Star Wars Saga Edition Galaxy of Intrigue
Indomitable Personality Charisma 13 Add your Charisma bonus to your Will Defense as a Reaction. Star Wars Saga Edition Galaxy of Intrigue
Master of Disguise Trained in Deception, Charisma 13 Gain +5 to creating a Deceptive Appearance or a Forged Document, and reduce the penalty for rushing. Star Wars Saga Edition Galaxy of Intrigue
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill. Star Wars Saga Edition Galaxy at War
Opportunistic Shooter None Gain a bonus Attack of Opportunity with ranged weapons. Star Wars Saga Edition Galaxy at War
Opportunistic Trickery Combat Reflexes, Sneak Attack Sacrifice Attack of Opportunity to reduce target's Reflex Defense by 2. Star Wars Saga Edition Galaxy of Intrigue
Overwhelming Attack None Any attempt to negate your attack takes a -5 penalty on the attack roll or Skill Check. Star Wars Saga Edition Clone Wars Campaign Guide
Pistoleer Proficient with Pistol weapon Gain benefits when using certain Pistols. Star Wars Saga Edition Galaxy at War
Poison Resistance Constitution 13 You are inherently more resistant to Poison. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Predictive Defense Intelligence 13 Use Dexterity or Intelligence to determine Reflex Defense. Star Wars Saga Edition Galaxy at War
Quick Skill None Take 10 on Skill Checks when rushed, Take 20 in half of the normal time. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Sadistic Strike None Move opponents -1 step on the Condition Track when you deliver a Coup de Grace. Star Wars Saga Edition Galaxy of Intrigue
Scavenger None Gather materials for building objects. Star Wars Saga Edition Force Unleashed Campaign Guide
Silver Tongue Trained in Persuasion Intimidate a creature or change it's Attitude as a Standard Action. Star Wars Saga Edition Galaxy of Intrigue
Sniper Shot Proficient with ranged weapon Increase accuracy at a -5 Reflex Defense penalty. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Steadying Position Careful Shot Deny target's Dexterity bonus to Reflex Defense when you are Prone and Aiming. Star Wars Saga Edition Galaxy at War
Stand Tall None When you take damage, nearby allies attack your attacker. Star Wars Saga Edition Galaxy of Intrigue
Scout Additional Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Advantageous Attack Base Attack Bonus +1 Add full heroic level to attacks against slower enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Advantageous Cover Trained in Stealth Gain additional benefits from Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Bad Feeling None Always have a Move Action during the Surprise Round. Star Wars Saga Edition Force Unleashed Campaign Guide
Conditioning Strength 13, Constitution 13 Reroll Strength and Constitution based Skill Checks. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Cunning Attack None Gain +2 bonus on attack rolls against Flat-Footed enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Destructive Force None Deal damage to adjacent targets when you damage objects and Vehicles. Star Wars Saga Edition Galaxy at War
Disabler Proficient with Ion weapon Gain benefits when using certain Ion weapons. Star Wars Saga Edition Galaxy at War
Dive for Cover Trained in Jump Jump for Cover as a Reaction. Star Wars Saga Edition Galaxy at War
Droidcraft Trained in Mechanics Repair a Droid in 10 minutes instead of 1 hour. Star Wars Saga Edition Clone Wars Campaign Guide
Droid Hunter Proficient with chosen weapon Deal +2 damage to Droid enemies, or +4 when using an Ion weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Expert Droid Repair Trained in Mechanics Repair multiple Droids simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Flash and Clear None Gain Concealment against a target you damage with a Burst or Splash weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Forceful Blast Proficient with Grenade weapon, Base Attack Bonus +1 Move a target damaged by your Grenade attack. Star Wars Saga Edition Galaxy at War
Fortifying Recovery Constitution 13 Gain bonus hit points when you Recover. Star Wars Saga Edition Galaxy at War
Gearhead None Make Mechanics and Use Computer checks quickly. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Grazing Shot Point-Blank Shot Strike two targets in direct line of sight, dealing half damage to each. Star Wars Saga Edition Galaxy of Intrigue
Hobbling Strike Sneak Attack, Rapid Shot, or Rapid Strike Reduce the target's speed instead of dealing damage. Star Wars Saga Edition Galaxy of Intrigue
Increased Agility Conditioning Increase Climb speed, Swim speed, and Jump distance by 2 squares. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Meat Shield Point-Blank Shot, Precise Shot, Base Attack Bonus +4 Gain Cover bonus equal to opponent's Cover bonus. Star Wars Saga Edition Galaxy of Intrigue
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill. Star Wars Saga Edition Galaxy at War
Never Surrender Trained in Endurance Make an Endurance check to prevent falling to 0 hit points. Star Wars Saga Edition Galaxy at War
Opportunistic Shooter None Gain a bonus Attack of Opportunity with ranged weapons. Star Wars Saga Edition Galaxy at War
Pistoleer Proficient with Pistol weapon Gain benefits when using certain Pistols. Star Wars Saga Edition Galaxy at War
Poison Resistance Constitution 13 You are inherently more resistant to Poison. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Resilient Strength Strength 13 Use Strength or Constitution to determine Fortitude Defense. Star Wars Saga Edition Galaxy at War
Riflemaster Proficient with Rifle weapon Gain benefits when using certain Rifles. Star Wars Saga Edition Galaxy at War
Risk Taker Trained in Climb or Jump Improve your chances of success with Climb or Jump checks. Star Wars Saga Edition Galaxy at War
Sport Hunter Proficient with Slugthrower or Sporting weapon Gain benefits with certain Slugthrowers and Sporting weapons. Star Wars Saga Edition Galaxy at War
Stand Tall None When you take damage, nearby allies attack your attacker. Star Wars Saga Edition Galaxy of Intrigue
Steadying Position Careful Shot Deny target's Dexterity bonus to Reflex Defense when you are Prone and Aiming. Star Wars Saga Edition Galaxy at War
Soldier Additional Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Accelerated Strike Base Attack Bonus +6 Once per encounter, make a Full Attack as a Standard Action. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Advantageous Cover Trained in Stealth Gain additional benefits from Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Angled Throw Dexterity 13 Ignore Cover with grenades and grenadelike weapons. Star Wars Saga Edition Force Unleashed Campaign Guide
Artillery Shot Proficient with chosen Burst/Splash weapon You increase the efficiency of your Burst and Splash weapon attacks. Star Wars Saga Edition Clone Wars Campaign Guide
Bantha Herder Proficient with ranged weapon, Base Attack Bonus +1 Move a target damaged by your attack. Star Wars Saga Edition Galaxy at War
Battering Attack Bantha Rush, Trip Knock an opponent Prone when you use Bantha Rush. Star Wars Saga Edition Galaxy at War
Blaster Barrage Coordinated Attack Automatically Aid Another when using Autofire attacks. Star Wars Saga Edition Force Unleashed Campaign Guide
Bone Crusher Crush, Pin Move damaged Grappled opponent -1 step on the Condition Track. Star Wars Saga Edition Galaxy of Intrigue
Conditioning Strength 13, Constitution 13 Reroll Strength and Constitution based Skill Checks. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Coordinated Barrage Coordinated Attack, Base Attack Bonus +5 Allow an ally to deal more damage when you aid their attack. Star Wars Saga Edition Clone Wars Campaign Guide
Critical Strike Base Attack Bonus +9, Proficient with chosen melee weapon, Weapon Focus with chosen weapon Increase critical threat range of an attack. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Crossfire Point-Blank Shot, Precise Shot, Base Attack Bonus +6 Redirect missed attacks against Soft Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Destructive Force None Deal damage to adjacent targets when you damage objects and Vehicles. Star Wars Saga Edition Galaxy at War
Disabler Proficient with Ion weapon Gain benefits when using certain Ion weapons. Star Wars Saga Edition Galaxy at War
Dive for Cover Trained in Jump Jump for Cover as a Reaction. Star Wars Saga Edition Galaxy at War
Droid Hunter Proficient with chosen weapon Deal +2 damage to Droid enemies, or +4 when using an Ion weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Experienced Medic Trained in Treat Injury Perform surgery on multiple creatures simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Flash and Clear None Gain Concealment against a target you damage with a Burst or Splash weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Fléche Base Attack Bonus +1 When Charging, turn any natural attack roll of 17+ into a critical hit. Star Wars Saga Edition Galaxy of Intrigue
Flood of Fire Proficient with chosen Autofire weapon Ignore enemies' dodge and deflection bonus to Reflex Defense when making Area attacks with a weapon set on Autofire. Star Wars Saga Edition Clone Wars Campaign Guide
Flurry Dexterity 13 Increases attack bonus, with penalties to Reflex Defense. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Forceful Blast Proficient with Grenade weapon, Base Attack Bonus +1 Move a target damaged by your Grenade attack. Star Wars Saga Edition Galaxy at War
Fortifying Recovery Constitution 13 Gain bonus hit points when you Recover. Star Wars Saga Edition Galaxy at War
Grand Army of the Republic Training Proficient with chosen armor Apply your armor's Equipment bonus to your Will Defense. Star Wars Saga Edition Clone Wars Campaign Guide
Grazing Shot Point-Blank Shot Strike two targets in direct line of sight, dealing half damage to each. Star Wars Saga Edition Galaxy of Intrigue
Gunnery Specialist Base Attack Bonus +1 Reroll an attack made with a Vehicle weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Improved Bantha Rush Strength 15, Bantha Rush, Base Attack Bonus +1 Push foes away a number of squares equal to Strength modifier. Star Wars Saga Edition Force Unleashed Campaign Guide
Improved Rapid Strike Rapid Strike, Possess a Light melee weapon Trade -5 penalty on attack roll for +2 dice of damage when using a Light melee weapon. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Increased Agility Conditioning Increase Climb speed, Swim speed, and Jump distance by 2 squares. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Meat Shield Point-Blank Shot, Precise Shot, Base Attack Bonus +4 Gain Cover bonus equal to opponent's Cover bonus. Star Wars Saga Edition Galaxy of Intrigue
Mighty Throw Strength 13 Add Strength bonus to ranged attack rolls. Star Wars Saga Edition Force Unleashed Campaign Guide
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill. Star Wars Saga Edition Galaxy at War
Never Surrender Trained in Endurance Make an Endurance check to prevent falling to 0 hit points. Star Wars Saga Edition Galaxy at War
Officer Candidacy Training None Gain a bonus to your Rank and Privilege Score. Star Wars Saga Edition Galaxy at War
Opportunistic Shooter None Gain a bonus Attack of Opportunity with ranged weapons. Star Wars Saga Edition Galaxy at War
Overwhelming Attack None Any attempt to negate your attack takes a -5 penalty on the attack roll or Skill Check. Star Wars Saga Edition Clone Wars Campaign Guide
Pistoleer Proficient with Pistol weapon Gain benefits when using certain Pistols. Star Wars Saga Edition Galaxy at War
Power Blast Dexterity 13 Trade attack bonus for damage on ranged attacks (Up to your Base Attack Bonus) Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Rapport Wisdom 13 Grant an additional +2 bonus when using the Aid Another action. Star Wars Saga Edition Force Unleashed Campaign Guide
Resilient Strength Strength 13 Use Strength or Constitution to determine Fortitude Defense. Star Wars Saga Edition Galaxy at War
Resolute Stance Base Attack Bonus +1 Gain +2 or +5 to Will Defense when you Fight Defensively. Star Wars Saga Edition Galaxy of Intrigue
Riflemaster Proficient with Rifle weapon Gain benefits when using certain Rifles. Star Wars Saga Edition Galaxy at War
Risk Taker Trained in Climb or Jump Improve your chances of success with Climb or Jump checks. Star Wars Saga Edition Galaxy at War
Sadistic Strike None Move opponents -1 step on the Condition Track when you deliver a Coup de Grace. Star Wars Saga Edition Galaxy of Intrigue
Savage Attack Double Attack, Proficient with chosen weapon Add +1 die of damage when successful on a Full Attack. Star Wars Saga Edition Force Unleashed Campaign Guide
Separatist Military Training None Gain a +1 bonus on an attack roll while adjacent to an ally. Star Wars Saga Edition Clone Wars Campaign Guide
Sport Hunter Proficient with Slugthrower or Sporting weapon Gain benefits with certain Slugthrowers and Sporting weapons. Star Wars Saga Edition Galaxy at War
Sniper Shot Proficient with ranged weapon Increase accuracy at a -5 Reflex Defense penalty. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Staggering Attack Proficient with weapon, Base Attack Bonus +1 Impose penalties to enemy Skill Checks with a successful attack. Star Wars Saga Edition Galaxy at War
Steadying Position Careful Shot Deny target's Dexterity bonus to Reflex Defense when you are Prone and Aiming. Star Wars Saga Edition Galaxy at War
Strafe Running Attack Attack multiple targets as you move past them. Star Wars Saga Edition Force Unleashed Campaign Guide
Trench Warrior None When you have Cover against an enemy's ranged attacks, gain a +1 bonus on attack rolls against that enemy. Star Wars Saga Edition Clone Wars Campaign Guide
Tumble Defense Dexterity 13, Proficient with melee weapon Your martial ability makes it harder for opponents to Tumble past. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Unstoppable Force None Gain a +5 bonus to Fortitude Defense and Will Defense against any effect requiring a Use the Force check. Star Wars Saga Edition Clone Wars Campaign Guide
Wary Defender None Gain a +2 bonus to Fortitude Defense and Will Defense while Fighting Defensively. Star Wars Saga Edition Clone Wars Campaign Guide
Withdrawal Strike Base Attack Bonus +5, Proficient with melee weapon You can make Attacks of Opportunity against targets using the Withdraw Action. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Wookiee Grip Strength 13 Wield two-handed weapons in a single hand. Star Wars Saga Edition Galaxy of Intrigue
Technician* Additional Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Cut the Red Tape Trained in Knowledge (Bureaucracy) Use Knowledge (Bureaucracy) in place of Gather Information Star Wars Saga Edition Galaxy of Intrigue
Disabler Proficient with Ion weapon Gain benefits when using certain Ion weapons. Star Wars Saga Edition Galaxy at War
Droidcraft Trained in Mechanics Repair a Droid in 10 minutes instead of 1 hour. Star Wars Saga Edition Clone Wars Campaign Guide
Droid Hunter Proficient with chosen weapon Deal +2 damage to Droid enemies, or +4 when using an Ion weapon. Star Wars Saga Edition Clone Wars Campaign Guide
Experienced Medic Trained in Treat Injury Perform surgery on multiple creatures simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Expert Droid Repair Trained in Mechanics Repair multiple Droids simultaneously. Star Wars Saga Edition Clone Wars Campaign Guide
Gearhead None Make Mechanics and Use Computer checks quickly. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Implant Training Possess a Cybernetic Implant You take no penalty to Will Defense with a Cybernetic Implant. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Leader of Droids None Allied Droids benefit from your beneficial mind-affecting effects. Star Wars Saga Edition Clone Wars Campaign Guide
Quick Skill None Take 10 on Skill Checks when rushed, Take 20 in half of the normal time. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Recall Trained in one Knowledge skill. Reroll any Knowledge skill check, keeping the better result. Star Wars Saga Edition Force Unleashed Campaign Guide
Scavenger None Gather materials for building objects. Star Wars Saga Edition Force Unleashed Campaign Guide
Force Prodigy* Additional Bonus Feats
FEAT NAME PREREQUISITES BENEFITS REFERENCE BOOK
Advantageous Attack Base Attack Bonus +1 Add full heroic level to attacks against slower enemies. Star Wars Saga Edition Force Unleashed Campaign Guide
Advantageous Cover Trained in Stealth Gain additional benefits from Cover. Star Wars Saga Edition Force Unleashed Campaign Guide
Bad Feeling None Always have a Move Action during the Surprise Round. Star Wars Saga Edition Force Unleashed Campaign Guide
Fight Through Pain None Use your Will Defense to determine your Damage Threshold. Star Wars Saga Edition Galaxy at War
Forceful Recovery Force Sensitivity, Force Training Regain one Force Power when you catch a Second Wind. Star Wars Saga Edition Galaxy of Intrigue
Force Readiness None Spend Force Points, even if not your turn. Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Force Regimen Mastery Force Sensitivity, Trained in Use the Force Gain access to a number of Force Regimens. Star Wars Saga Edition Jedi Academy Training Manuel
Informer Trained in Perception, Skill Focus (Perception) Gather Information with Perception skill, and do it faster. Star Wars Saga Edition Force Unleashed Campaign Guide
Jedi Familiarity None Gain one temporary Force Point when targeted by an ally's Force Power or Force Talent. Star Wars Saga Edition Clone Wars Campaign Guide
Pall of the Dark Side Dark Side Score 1+ Add half your Dark Side Score to Use the Force checks to resist detection. Star Wars Saga Edition Clone Wars Campaign Guide
Rapport Wisdom 13 Grant an additional +2 bonus when using the Aid Another action. Star Wars Saga Edition Galaxy at War
Risk Taker Trained in Climb or Jump Improve your chances of success with Climb or Jump checks. Star Wars Saga Edition Galaxy at War
Unleashed Have a Destiny Unlocks Unleashed Abilities. Star Wars Saga Edition Force Unleashed Campaign Guide
Unstoppable Force None Gain a +5 bonus to Fortitude Defense and Will Defense against any effect requiring a Use the Force check. Star Wars Saga Edition Clone Wars Campaign Guide
Unwavering Resolve Trained in Perception Gain a +5 bonus to Will Defense against Deception and Persuasion checks. Star Wars Saga Edition Clone Wars Campaign Guide
Wary Defender None Gain a +2 bonus to Fortitude Defense and Will Defense while Fighting Defensively. Star Wars Saga Edition Clone Wars Campaign Guide

*Additional classes that were cut from the final version of the Saga Edition rules. These may be used at the Gamemaster's discretion.

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