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Reference: Knights of the Old Republic Campaign Guide (31), Star Wars Saga Edition Core Rulebook (85).

Prerequisites: Intelligence 13, Melee Defense.

Effect: You gain a +5 bonus on any melee attack roll made to disarm an opponent. In addition, if you fail to disarm an opponent, he doesn't get to make a free attack against you.

Combined Feat (Force Training): When you use the Force Disarm power, you gain the +5 bonus from Improved Disarm on your Use the Force check as though you were making an attack roll.

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