Use this skill to leap over pits, vault low fences, or jump down from a tree's lowest branches.
Special: You can Take 10 when making a Jump check. If there is no danger associated with falling, you can Take 20. Distance covered by a Long Jump or High Jump counts against your maximum movement in a round; distance covered by Jumping Down does not.
Long Jump Edit
The DC of a running long jump is equal to the distance cleared (In meters) multiplied by 3. For example, clearing a 3-meter-wide (2-square-wide) pit requires a successful DC 9 Jump check. If you do not get at least a 4-square running start, the DC is doubled.
High Jump Edit
The DC of a running high jump is equal to the distance cleared (In meters) multiplied by 12. For example, landing atop a 1.5-meter-high (1-square-high) ledge requires a successful DC 18 Jump check. If you use a pole of sufficient height to help you vault the distance, the DC is halved. If you do not get at least a 4-square running start, the DC is doubled.
Jump Down Edit
If you intentionally jump down from a height, you can attempt a DC 15 Jump check to take Falling Damage as if you had dropped 3 meters (2 squares) fewer than you actually did. For every 10 points by which you beat the DC, you can subtract an additional 3 meters (2 squares) from the fall when determining damage. If you succeed on this check and take no damage, you land on your feet.