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The Star Wars galaxy contains a bewildering variety of Species, each with its own unique outlook and civilization. Although Humans dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.

Humans live among The Core Worlds, throughout The Mid Rim, and even on the worlds of The Outer Rim territories. Most of the alien Species have their own homeworld and colonies, but individuals can be found anywhere, thanks to the prevalence of Hyperspace travel. The promise of profit and power often lure members of all Species to the same areas, including spaceports and metropolitan cities.

Sometimes it's easy to believe that all Rodians are outlaws or all Wookiees are short-tempered, but the truth is that every member of every Species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in each Species' individual page.

Choosing a Species Edit

After you roll your Ability Scores and before you write them on your Character Sheet, choose your character's species. At the same time, you'll want to select your character's Class, since species affects how well the character can do in each Class. Once you've decided your character's species and Class, assign Ability Scores to particular Abilities. Alter the scores according to the species ability modifiers and continue detailing your character.

You can play a character of any Species presented below, but certain Species do better pursuing certain Heroic Classes.

Your character's Species provides plenty of clues as to the sort of person he or she is, how he or she feels about characters of other Species, and what motivates him or her. Remember, however, that the Species descriptions only apply to the majority of people. In each Species, some individuals diverge from the norm, and your character can be one of these. Don't let a description hinder you from detailing your character as you like.

Species Characteristics Edit

Your character's Species determines some of his or her qualities.

Ability Adjustments Edit

Find your character's Species on the tables provided further below and apply the adjustments that you see there to your character's ability scores. If the changes raise it above 18 or lower it below 3, that's okay.

For example, a Rodian gets a +2 Species bonus on their Dexterity score and a -2 penalty on their Wisdom and Charisma scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They doesn't want a Wisdom or Charisma penalty for their character, so they puts above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.

Known Languages Edit

Main Article: Languages

The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can't speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, Bothans speak, read, and write Bothese as well as Basic.

Characters with an Intelligence bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.

Some Species (Gamorreans and Wookiees, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.

Species List Edit

The below Species are all Species contained in the Star Wars Saga Edition Core Rulebook.

SPECIES ABILITY MODIFIERS IMAGE
Human None
Human
Aqualish* +2 Con, -2 Wis, -2 Cha
Aqualish2
Bothan +2 Dex, -2 Con
Bothan
Cerean +2 Int, +2 Wis, -2 Dex
Cerean NEGAS
Duros +2 Dex, +2 Int, -2 Con
B0d5861468878ac49cdc8b672b72cc60
Ewok +2 Dex, -2 Str
Ewok-large
Gamorrean +2 Str, -2 Dex, -2 Int
Gamorrean NEGAS
Gungan +2 Dex, -2 Int, -2 Cha
Gungan NEGAS
Hutt* +2 Str, +2 Con, +2 Int, -6 Dex
Hutt
Ithorian +2 Wis, +2 Cha, -2 Dex
Ithorian
Kel Dor +2 Dex, +2 Wis, -2 Con
Kel Dor NEGAS
Mon Calamari +2 Int, +2 Wis, -2 Con
Mon Calamari
Neimoidian* +2 Cha, -2 Str
Neimoidian
Quarren +2 Con, -2 Wis, -2 Cha
Quarren
Rodian +2 Dex, -2 Wis, -2 Cha
Rodian NEGAS
Sullustan +2 Dex, -2 Con
Sullustan
Trandoshan +2 Str, -2 Dex
Trandoshan
Twi'lek +2 Cha, -2 Wis
TwilekNEGAS
Wookiee +4 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Wookiee
Yuuzhan Vong* +2 Str, -2 Wis
Yuuzhan Vong-1
Zabrak None
Zabrak DICE

*These Species, while not originally intended for character use, are still usable for Character Creation.

Additional Species List Edit

The below Species are the available Species included in all known Star Wars Saga Edition Addons.

Threats of the Galaxy Edit

SPECIES ABILITY MODIFIERS IMAGE
Chistori +2 Str, -2 Dex
Chistori
Mantellian Savrip +4 Str, +4 Con, -2 Dex, -4 Int, -4 Wis, -4 Cha
Mantellian
Replica Droid +2 Str, +2 Dex, -2 Cha
Replica Droid
Utai +2 Con, -2 Cha
Utai

Knights of the Old Republic Campaign Guide Edit

In the days of the Old Republic, as in all Star Wars eras, a variety of Species thrive throughout the galaxy. Even though humans dominate the galactic governments and corporations, many other Species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common Species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.

SPECIES ABILITY MODIFIERS IMAGE
Arkanian +2 Int, -2 Cha
Arkanian
Arkanian Offshoot +2 Str; or +2 Dex, -2 Con
Arkanian Offshoot
Cathar +2 Dex, -2 Int
Cathar
Draethos +2 Con, -2 Cha
Draethos
Feeorin +2 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Feeorin
Khil +2 Int, +2 Cha, -2 Con
Khil
Kissai +2 Cha, -2 Wis
Kissai
Massassi +4 Str, -2 Int, -2 Wis, -2 Cha
Massassi
Miraluka +2 Int, -2 Dex
Miraluka
Rakata +2 Int, -2 Wis
Rakata
Selkath +2 Cha
Selkath
Snivvian +2 Wis
Snivvian

Force Unleashed Campaign Guide Edit

SPECIES ABILITY MODIFIERS IMAGE
Aleena +2 Dex, -2 Cha
Aleena
Caamasi +4 Wis, -2 Str, -2 Con
Caamasi
Felucian +2 Con, -2 Int
Felucian
Gran +2 Cha, -2 Int
Gran
Noghri +2 Dex, +2 Wis, -4 Cha
Noghri
Nosaurian +2 Dex, -2 Cha
Nosaurian
Talz +2 Con, -2 Int
Talz
Togorian +4 Str, -2 Int, -2 Wis
Togorian
Togruta +2 Dex, -2 Con
Togruta
Whiphid +4 Str, -2 Int, -2 Wis
Whiphid
Yarkora +2 Wis, +2 Cha, -2 Dex
Yarkora

Scum and Villainy Edit

SPECIES ABILITY MODIFIERS IMAGE
Balosar +2 Dex, +2 Cha, -2 Con, -2 Wis
Balosar
Blood Carver +2 Dex, -2 Wis, -2 Cha
Blood Carver
Clawdite +2 Cha, -2 Str
Clawdite
Falleen +2 Cha, -2 Wis
Falleen-0
Gand +2 Wis, -2 Cha
Gand
Houk +2 Str, +2 Con, -2 Wis, -2 Cha
Houk
Jawa +2 Dex, -2 Str
Jawa
Ryn +2 Cha
Ryn
Toydarian +2 Wis, -2 Str
Toydarian1
Ubese +2 Dex, -2 Con
Ubese
Wroonian +2 Dex, -2 Con
Wroonian-0

Clone Wars Campaign Guide Edit

SPECIES ABILITY MODIFIERS IMAGE
Dug +2 Dex, -2 Cha
Dug
Gen'Dai +4 Con, -2 Wis, -2 Cha
Gen'Dai
Geonosian +2 Str, -2 Int, -2 Cha
Geonosian
Iktotchi +2 Con, -2 Cha
Iktotchi
Kaleesh +2 Cha, +2 Con, -2 Int, -2 Dex
Kaleesh
Kaminoan +2 Int, -2 Wis
Kaminoan
Kerkoiden +2 Wis, -2 Con
Kerkoiden
Nautolan +2 Con, -2 Int, -2 Wis
Nautolan-0
Nelvaanian +2 Wis, -2 Int
Nelvaanian
Republic Clone Special
Clone
Vurk +2 Con, +2 Cha, -2 Dex
Vurk

Legacy Era Campaign Guide Edit

SPECIES ABILITY MODIFIERS IMAGE
Advozse +2 Con, +2 Wis, -2 Dex
Advozse
Chagrian +2 Str, -2 Dex
Chagrian-0
Chiss +2 Int
Chiss
Codru-Ji None
Chdru-Ji
Klatooinian +2 Con, -2 Int, -2 Wis
Klatooinian
Nagai +2 Dex, +2 Cha, -2 Con
Nagai
Sakiyan None
Sakiyan-0
Vahla +2 Int, -2 Con
Vahla
Weequay +2 Con, -2 Int, -2 Cha
Weequay
Zeltron +2 Cha, -2 Wis
Zeltron

Jedi Academy Training Manual Edit

SPECIES ABILITY MODIFIERS IMAGE
Celegian +2 Int, -2 Dex
Celegian-0
Shard +2 Wis, -2 Dex
Shard
Vultan +2 Int, -2 Wis
Vultan

Galaxy at War Edit

SPECIES ABILITY MODIFIERS IMAGE
Barabel +2 Str, -2 Dex, -2 Wis
Barabel
Dashade +2 Dex, -2 Wis, -2 Cha
Dashade
Lurmen +2 Wis, -2 Str
Lurmen
Taung +2 Con, -2 Cha
Taung
Thakwaash +4 Str, -2 Dex, -2 Cha
Thakwaash1
Trianii +2 Wis
Trianii-0
Yevetha +2 Str, -2 Cha
Yevetha
Yuzzem +4 Str, -2 Wis, -2 Cha
Yuzzem-0
Zygerrian +2 Con, -2 Wis
Zygerrian

Galaxy of Intrigue Edit

SPECIES ABILITY MODIFIERS IMAGE
Bith +2 Int, +2 Cha, -2 Con
Bith
Defel +2 Int, -2 Str
Defel-0
Elomin +2 Int, -2 Cha
Elomin
Fosh +2 Dex, +2 Cha, -2 Con
Fosh
Givin +2 Int, -2 Str
Givin
Gotal None
Gotal
Herglic +4 Str, -4 Dex
Herglic-0
Mrlssi +2 Int, +2 Cha, -2 Str
Mrlssi-0
Nyriaanan +2 Wis, -2 Cha
Nyriaanan
Pa'lowick +2 Wis, -2 Str
Pa'lowick
Umbaran +2 Dex, +2 Wis, -2 Con
Umbaran

Unknown Regions Edit

Special: Near-Humans

SPECIES ABILITY MODIFIERS IMAGE
Altiri None
Altiri
Anzati None
Anzati
Anarrian None
Anarrian
Chadra-Fan +2 Dex, -2 Wis
Chadra-Fan
Ebruchi +2 Str, +2 Con, -2 Wis, -2 Cha
Ebruchi
Ishi Tib +2 Int
Ishi Tib
Killik +2 Con, -2 Int
Killik
Krevaaki +2 Wis, -2 Cha
Krevaaki
Lugubraa +2 Str, +2 Con, -2 Dex, -2 Wis
Lugubraa
Nikto +2 Str, -2 Int, -2 Cha
Nikto
O'reenian None
O'reenian
Shistavanen +2 Dex, -2 Int, -2 Cha
Shistavanen
Sluissi +2 Int, -2 Dex
Sluissi
Sorcerer of Rhand +4 Int, +2 Wis, -2 Str, -2 Dex, -2 Cha
Sorcerer of Rhand-0
Squib +2 Dex, -2 Str
Squib
Ssi-Ruuk +2 Str, -2 Wis
Ssi-Ruuk
Tof +2 Str, +2 Cha, -2 Dex, -2 Wis
Tof-0
Vagaari +2 Str, -2 Wis
Vagaari
Verpine None
Verpine

Web Enhancements Edit

SPECIES ABILITY MODIFIERS IMAGE
Amanin +2 Str, -2 Int, -2 Cha
Amani
Arcona +2 Cha, -2 Wis
Arcona
Devaronian +2 Dex, -2 Wis, -2 Cha (Males); +2 Int, +2 Wis, -2 Dex (Females)
Devaronian-0
Nazren +2 Str, +2 Con, -2 Dex, -2 Cha
Nazren
Pau'an +2 Wis, +2 Cha, -2 Str
Pau'an
Phindian +2 Int, -2 Cha
Phindian
Polis Massan +2 Wis, -2 Str
Polis Massan
Skakoan +2 Int, -2 Dex
Skakoan
Tusken Raider +2 Con, -2 Int, -2 Wis
Tusken Raider

Additional Additional Species List Edit

The below Species, while not integrated into the Star Wars Saga Edition system, are (With the approval of your Gamemaster) perfectly valid selections for player Species. The majority of these Species were taken from the Star Wars Revised Edition Alien Anthology Rulebook, although there are also fan-detailed Species as well.

Species A-F Edit

SPECIES ABILITY MODIFIERS IMAGE
Abednedo +2 Int, -2 Wis
Abednedo
Abyssin +2 Str, +2 Con, -4 Int, -2 Cha
Abyssin
Adarian +4 Int, -2 Con
Adarian
Amaran +2 Dex, +2 Cha, -2 Str
Amaran
Anomid +2 Int, +2 Cha, -2 Str
Anomid
Anx +2 Str, -2 Wis
Anx
Ayrou +2 Wis, -2 Con
Ayrou
Baragwin +2 Con, +2 Int, -4 Dex
Baragwin
Bartokk +2 Str, +2 Con, -6 Int, -4 Cha
Bartokk
Besalisk +2 Con, -2 Dex
Besalisk
Bimm +2 Int, +2 Cha, -2 Str
Bimm
Bivall +2 Int, -2 Str
Bivall
Caarite +2 Cha, -2 Con
Caarite
Charon +2 Str, +2 Con, +2 Int, -6 Cha
Charon
Chev None
Chev
Chevin +2 Str, +2 Con, -2 Dex, -2 Wis
Chevin
Chironian +4 Con, +2 Str, -2 Wis
Chironian
Colicoid +2 Dex, +2 Int, -2 Wis, -6 Cha
Colicoid
Cosian +2 Int, +2 Wis, -2 Dex
Cosian-0
Cragmoloid +4 Str, -2 Dex, -2 Int
Cragmoloid
Croke +2 Int, +2 Cha, -4 Str, -4 Con
Croke
Dantari +2 Str, -2 Int
Dantari
Diathim +4 Cha, -2 Con, -2 Wis
Diathim
Drall +2 Int, +2 Wis, +2 Cha, -2 Str, -2 Dex
Drall
Dressellian +2 Con, -2 Cha
Dresselian
Duinuogwuin +6 Int, +6 Wis, +6 Cha, -10 Str, -10 Con
Duinuogwuin
Ebranite +2 Str, +2 Con, -2 Dex, -2 Int, -2 Cha
Ebranite1
Elom +2 Str, +2 Int, -2 Dex, -2 Wis, -2 Cha
Elom
Em'liy +2 Con, -2 Wis, -2 Cha
Em'liy
Farghul +2 Dex, +2 Cha, -2 Str, -2 Con
Farghul
Filordus +2 Con, -2 Dex
Filordus
Frozian +2 Int, +2 Wis, -2 Dex
Frozian

Species G-L Edit

SPECIES ABILITY MODIFIERS IMAGE
Gossam +2 Dex, +2 Wis, +2 Cha, -2 Str, -2 Con
Gossam
Harch +2 Con, +2 Wis, -2 Cha
Hatch
H'nemthe +2 Dex, -2 Wis, -2 Cha
H'nemthe
Ho'Din +2 Str, -2 Dex
Ho'Din
Hysalrian +2 Dex, +2 Wis, -2 Cha
Hysalrian
Iotran +2 Con, -2 Int, -2 Cha
Iotran
Jenet +2 Dex, +2 Int, -4 Cha, -2 Str
Jenet
Kerestian +2 Str, -2 Int, -2 Cha
Kerestian
Khommite +2 Con, +2 Int, -2 Wis
Khommite
Kian'thar +2 Con, +2 Wis, -2 Dex, -2 Int
Kian'thar
Kitonak +2 Con, +2 Wis, -2 Dex, -2 Cha
Kintonak
Koorivar +2 Int, +2 Cha, -2 Con
Koorivar
Kowakian +6 Dex, -4 Int, -2 Str, -2 Con, -2 Wis
Kowakian
Krish +2 Str, -2 Int, -2 Wis
Krish
Kubaz +2 Dex, -2 Str
Kubaz
Kushiban +4 Dex, -4 Str
Kushiban
Kyuzo +2 Dex, -2 Wis, -2 Cha
Kyuzo
Lannik +2 Dex, -2 Wis, -2 Cha
Lannik
Lasat +2 Str, -2 Int
Lasat
Lepi +2 Dex, -2 Str
Lepi

Species M-R Edit

SPECIES ABILITY MODIFIERS IMAGE
Meerian +2 Con, -2 Dex
Meerian
Melitto +2 Con, -2 Wis, -2 Cha
Melitto
Melodie +2 Con, +2 Wis, -2 Str (Youth); +2 Con, +2 Cha, -4 Dex (Adult)
Melodie
Menahuun +2 Dex, +2 Wis, -2 Str, -2 Con, -2 Cha
Menahuun
Mirialan None
Mirialan
Morseerian None
Morseerian
Muun +4 Int, -2 Str
Muun1
Myneyrsh +2 Wis, -2 Int
Myneyrshi
Nazzar +2 Str, +2 Dex, -2 Wis, -4 Cha
Nazzar
Neti +2 Con, +2 Int, +2 Wis, -4 Dex
Neti
Nimbanel +2 Int, -2 Wis
Nimbanel
Noehon +2 Dex, -2 Int, -2 Cha
Noehon
Nuknog +2 Dex, -2 Int, -2 Wis
Nuknog
Omwati +2 Int, +2 Wis, -2 Str
Omwati
Ortolan +2 Con, -2 Dex
Ortolan
Pacithhip +2 Con, +2 Dex
Pacithhip
Pho Ph'eahian +2 Int, -2 Wis
Pho Ph'eahian
Psadan +4 Con, +2 Str, -4 Int, -4 Cha, -2 Dex
Psadan
Quermian +2 Dex, +2 Int, +2 Wis, -2 Str, -2 Con
Quermian
Qwohog +2 Dex, -2 Wis
Qwohog
Ranat +2 Dex, -2 Int, -2 Cha
Ranat-0
Ranth +2 Dex, -2 Int, -2 Wis
Ranth
Revwien +2 Int, +2 Wis, -2 Dex, -2 Con
Revwien
Rishii +2 Cha, +2 Wis, -2 Str
Rishii
Ruurian +4 Int, -2 Str, -2 Con (Larva); +4 Cha, -2 Str, -2 Con (Chroma-wing)
Ruurian
Rybet +2 Dex, -2 Str (Males); +2 Str, -2 Dex (Females)
Rybet

Species S-Z Edit

SPECIES ABILITY MODIFIERS IMAGE
Sanyassan +2 Str, +2 Con, -2 Dex, -2 Int
Sanyassan
Sarkan +2 Str, -4 Cha
Sarkan
Sauvax +2 Str, +2 Con, -2 Dex, -2 Cha
Sauvax
Selonian +2 Dex, -2 Int, -2 Wis (Sterile Females); +2 Dex, -2 Wis, -2 Cha (Males and Fertile Females)
Selonian-0
Shi'ido -2 Con
Shi'ido
Sith Offshoot +2 Con, +2 Cha, -2 Wis
Sith Offshoot
Skilling +2 Str, +2 Wis, -2 Dex, -2 Int, -2 Cha
Skrilling
S'kytri +2 Str, -2 Con, -2 Wis
S'kytri
Sludir +2 Str, +2 Con, -4 Cha, -2 Int, -2 Wis
Sludir
Spiner +2 Dex, -2 Wis, -2 Cha
Spiner
Tarasin +2 Int, -2 Str
Tarasin
Tarro +2 Str, -2 Int, -2 Cha
Tarro
Tchuukthai +4 Str, -4 Dex
Tchuukthai
Temolak +2 Str, +2 Int, -4 Wis, -2 Cha
Temolak
Thisspiasian +2 Str, -2 Wis, -2 Cha
Thisspian
Tiss'shar +2 Int, -2 Wis
Tiss'shar
Toong +4 Dex, -2 Con, -2 Wis, -2 Cha
Toong
Tridactyl +2 Int, +2 Wis, -2 Str
Tridactyl1
T'surr +2 Str, -2 Dex
T'surr
Tunroth +2 Str, -2 Int, -2 Cha
Tunroth
Ugnaught +2 Con, +2 Int, -2 Dex, -2 Cha
Ugnaught
Vodran +2 Con, -4 Int, -2 Cha (Hutt servants); +2 Con, -2 Int, -2 Cha (Unaffiliated with the Hutts)
Vodran
Vor +2 Int, -2 Con
Vor
Vratix +2 Int, -2 Dex, -2 Cha
Vratix
Vuvrian +2 Int, +2 Cha, -2 Str
Vuvrian
Woostoid +4 Int, -2 Str
Woostoid
Xexto +4 Dex, -2 Str, -2 Con
Xexto
Yinchorri None
Yinchorri
Zehethbra +2 Str, -2 Wis, -2 Cha
Zehethbra

Era Notes: Species Edit

Nonhuman characters have some restrictions placed upon them, depending on the era in which your campaign is set. These restrictions are described below:

  • The Rise of the Empire (50 to 0 years before Episode IV)- During the time that saw the erosion of the Old Republic and the rise of the Empire, including the period around Episodes I-III, all species participated in a more or less cosmopolitan galaxy. The only restrictions on your choice of alien species in this time frame refer to species that had not yet "Been discovered" by the galaxy at large. Ewoks, therefore, are not available if your campaign is set in this era.
  • The Rebellion (0 to 5 years after Episode IV)- The Empire was particularly entrenched with anti-alien sentiments. During this period of galactic history, most alien species were either enslaved or subjugated by the Empire. In the Outer Rim, nonhuman species continued to carry on their lives as normally as they were able, but in the more civilized regions, nonhumans were relegated to the status of second-class citizens- or worse. Many aliens joined the Rebellion, fighting alongside Humans in an effort to throw off the shackles of oppression and tyranny. Ewoks show up late in this era, during the Battle of Endor, and free Wookiees rarely appear due to their statues as slaves of the Empire. Late in this era, with the decline of the Empire and the birth of the New Republic, nonhumans once again take a prominent role in the affairs of the galaxy.
  • The New Jedi Order (25+ years after Episode IV)- All alien species are available without restriction in this time frame. The era is marked by the New Republic's battle against the Yuuzhan Vong invaders and tainted by growing distrust of the Jedi Knights.

Additional Era Notes: Species Edit

The Old Republic Era Edit

Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Main Article: Species

Relations between Species are more varied than during the classic era. Some worlds have few conflicts, with each Species considering others more or less equal. On other planets, species in the minority might be restricted to certain areas or have fewer rights than the dominant Species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human Species on the planet Taris, for instance, are not welcome in the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but players might find such conflicts useful points for their character backgrounds.

Any of the common Species available during The Rise of the Empire era are suitable for a Knights of the Old Republic campaign. However, primitive Species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining Species presented in the Saga Edition Core Rulebook, along with the Species added in the Knights of the Old Republic Campaign Guide, are all appropriate for a Knights of the Old Republic campaign.

The Legacy Era Edit

Source: Star Wars Saga Edition Legacy Era Campaign Guide

Main Article: Species

Players in a Legacy Era Campaign have many Species open to them, including the dread Yuuzhan Vong. With the exception of a few Species that have fallen into obscurity, such as the Massassi or the Rakata, there are few, if any, races, that are inappropriate for The Legacy Era. Species that had not yet been discovered or integrated into the galaxy during the Clone Wars or the Galactic Civil War have now been present in the galaxy at large for over a century. Moreover, the Yuuzhan Vong, who less than a century ago invaded and ravaged the galaxy, are now free to pursue other Destinies (Though they remain subject to prejudice).

Under Palpatine's Galactic Empire, many Species were subjected as a part of the Sith Lord's humanocentric campaign. Wookiees and Mon Calamari were enslaved, and throughout The Core Worlds non-Humans were discriminated against as lesser beings. This is not the case during The Legacy Era, at least not entirely. Although the Empire under Darth Krayt imposes tyranny on planets, it treats all Species more or less equally. Species that are singled out, such as the Mon Calamari, are done so only as a punishment for actions against the Empire. In such cases, members of an entire Species pay the price for the rebellion of the few.

Within the Empire ruled by Darth Krayt and the Empire-in-exile ruled by Roan Fel, non-Humans can rise to positions of prominence. The Sith Lords themselves hail from a number of Species, and many high-ranking Imperial officers are non-Humans as well. Despite this general acceptance of all Species within the Empire, a few hard-line traditionalists still hold onto the old prejudices. These Imperial bureaucrats are usually small in number, but they often surround themselves with like-minded allies, leading to small pockets of anti-alien sentiment even within the larger cosmopolitan Galactic Empire.