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The Star Wars galaxy contains a bewildering variety of Species, each with its own unique outlook and civilization. Although Humans dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel.

Humans live among The Core Worlds, throughout The Mid Rim, and even on the worlds of The Outer Rim Territories. Most of the alien Species have their own homeworld and colonies, but individuals can be found anywhere, thanks to the prevalence of Hyperspace travel. The promise of profit and power often lure members of all Species to the same areas, including spaceports and metropolitan cities.

Sometimes it's easy to believe that all Rodians are outlaws or all Wookiees are short-tempered, but the truth is that every member of every Species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in each Species' individual page.

Species Characteristics[]

See also: Species Era Notes

After you roll your Ability Scores and before you write them on your Character Sheet, choose your character's Species. At the same time, you'll want to select your character's Heroic Class, since Species affects how well the character can do in each Class. Once you've decided your character's Species and Class, assign Ability Scores to particular Abilities. Alter the scores according to the Species ability modifiers and continue detailing your character.

You can play a character of any Species presented below, but certain Species do better pursuing certain Heroic Classes.

Your character's Species provides plenty of clues as to the sort of person he or she is, how he or she feels about characters of other Species, and what motivates him or her. Remember, however, that the Species descriptions only apply to the majority of people. In each Species, some individuals diverge from the norm, and your character can be one of these. Don't let a description hinder you from detailing your character as you like.

Ability Adjustments[]

Find your character's Species on the tables provided further below and apply the adjustments that you see there to your character's ability scores. If the changes raise it above 18 or lower it below 3, that's okay.

For example, a Rodian gets a +2 Species bonus on their Dexterity score and a -2 penalty on their Wisdom and Charisma scores. Knowing this, the player puts their best score rolled (15) in Dexterity and sees it increase to 17. They don’t want a Wisdom or Charisma penalty for their character, so they put above-average scores (13 and 12) in Wisdom and Charisma. These drop to 11 and 10, for neither a bonus nor a penalty.

Known Languages[]

Main Article: Languages

The primary language used throughout known space is called Basic. Most characters can speak Basic, and all characters understand it even if they can't speak it. Nonhuman characters can also speak, read, and write the language associated with their species; for example, Bothans speak, read, and write Bothese as well as Basic.

Characters with an Intelligence bonus know how to speak, read, and write other languages as well. For each point of Intelligence bonus, a character can speak, read, and write one additional language of their choice.

Some Species (Gamorreans and Wookiees, for example) are incapable of speaking any other language other than their native tongue, but they can learn to read and write other languages just fine.

Species Traits[]

Main Article: Species Traits

In addition to Ability adjustments and Languages, each Species has their own set of Species Traits to differentiate them from each other. These ability range from Bonus Feats and simple bonuses to entirely new abilities and rerolls to certain skills. For ease of use, Species Traits allow a user to find their desired abilities with much greater efficiency.

Species List[]

The below Species are all Species contained in the Saga Edition Core Rulebook.

SPECIES ABILITY MODIFIERS IMAGE
Human None
Human
Aqualish* +2 Con, -2 Wis, -2 Cha
Aqualish
Bothan +2 Dex, -2 Con
Bothan
Cerean +2 Int, +2 Wis, -2 Dex
Cerean NEGAS
Duros +2 Dex, +2 Int, -2 Con
Duros
Ewok +2 Dex, -2 Str
Ewok-large
Gamorrean +2 Str, -2 Dex, -2 Int
Gamorrean NEGAS
Gungan +2 Dex, -2 Int, -2 Cha
Gungan NEGAS
Hutt* +2 Str, +2 Con, +2 Int, -6 Dex
Hutt
Ithorian +2 Wis, +2 Cha, -2 Dex
Ithorian
Kel Dor +2 Dex, +2 Wis, -2 Con
Kel Dor NEGAS
Mon Calamari +2 Int, +2 Wis, -2 Con
Mon Calamari
Quarren +2 Con, -2 Wis, -2 Cha
Quarren
Rodian +2 Dex, -2 Wis, -2 Cha
Rodian NEGAS
Sullustan +2 Dex, -2 Con
Sullustan
Trandoshan +2 Str, -2 Dex
Trandoshan
Twi'lek +2 Cha, -2 Wis
Twi'lek
Wookiee +4 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Wookiee
Zabrak None
Zabrak DICE

*These Species, while not originally intended for player use, are still usable for Character Creation.

Additional Species List[]

The below details all Species found within the Star Wars Saga Edition Reference Books.

Threats of the Galaxy[]

SPECIES ABILITY MODIFIERS IMAGE
Chistori +2 Str, -2 Dex
Chistori
Mantellian Savrip +4 Str, +4 Con, -2 Dex, -4 Int, -4 Wis, -4 Cha
Mantellian
Replica Droid +2 Str, +2 Dex, -2 Cha
Replica Droid
Utai +2 Con, -2 Cha
Utai

Knights of the Old Republic Campaign Guide[]

In the days of the Old Republic, as in all Star Wars eras, a variety of Species thrive throughout the galaxy. Even though Humans dominate the galactic governments and corporations, many other Species hold prominent positions of power. The colonization of the galaxy expands during this era, however the number of inhabited worlds is comparatively fewer than in the classic era. Less common Species live on Republic worlds, but they are likely to be fewer in number, and reside in their own enclaves.

Relations between Species are more varied than during the classic era. Some worlds have few conflicts, with each Species considering others more or less their equal. On other planets, Species in the minority might be restricted to certain areas or have fewer rights than the dominant Species. This might be true even on planets that consider themselves to be among the most civilized in the galaxy. Non-Human Species on Taris, for instance, are not welcome in the Upper City during certain periods of this era. Characters might find their efforts and adventures hampered by such attitudes, but players might find such conflicts useful points for their character backgrounds.

Any of the common Species available during The Rise of the Empire Era are suitable for an Old Republic Campaign. However, primitive Species such as Gungans and Ewoks leave their homeworlds only in rare and unusual circumstances. The remaining Species presented in the Saga Edition Core Rulebook, along with the Species presented below, are all appropriate for an Old Republic Campaign.

SPECIES ABILITY MODIFIERS IMAGE
Arkanian +2 Int, -2 Cha
Arkanian
Arkanian Offshoot +2 Str or +2 Dex, -2 Con
Arkanian Offshoot
Cathar +2 Dex, -2 Int
Cathar
Draethos +2 Con, -2 Cha
Draethos
Feeorin +2 Str, +2 Con, -2 Dex, -2 Wis, -2 Cha
Feeorin
Khil +2 Int, +2 Cha, -2 Con
Khil
Kissai +2 Cha, -2 Wis
Kissai
Massassi +4 Str, -2 Int, -2 Wis, -2 Cha
Massassi
Miraluka +2 Int, -2 Dex
Miraluka
Rakata +2 Int, -2 Wis
Rakata
Selkath +2 Cha
Selkath
Snivvian +2 Wis
Snivvian

Force Unleashed Campaign Guide[]

The Species of The Dark Times are as varied as in any other Star Wars era. However, certain Species suffer greatly during this period. Some Species might flee Imperial oppression or the destruction of their homeworlds. The Empire considers members of certain Species to be escaped slaves, no matter where they dwell. Many must find refuge in remote and dangerous worlds, far from the Empire's reach. Travel for members of these Species is always risky, and they live their lives in fear. 

Any Species available during The Rise of the Empire Era is suitable for a Dark Times Campaign. Some of the Species presented in this chapter are particularly useful for campaigns featuring Dark Times themes and abilities, but they are not restricted to those adventures. Other Species play pivotal roles in the development of the new Empire, although not often to their own advantage. 

SPECIES ABILITY MODIFIERS IMAGE
Aleena +2 Dex, -2 Cha
Aleena
Caamasi +4 Wis, -2 Str, -2 Con
Caamasi
Felucian +2 Con, -2 Int
Felucian
Gran +2 Cha, -2 Int
Gran
Noghri +2 Dex, +2 Wis, -4 Cha
Noghri
Nosaurian +2 Dex, -2 Cha
Nosaurian
Talz +2 Con, -2 Int
Talz
Togorian +4 Str, -2 Int, -2 Wis
Togorian
Togruta +2 Dex, -2 Con
Togruta
Whiphid +4 Str, -2 Int, -2 Wis
Whiphid
Yarkora +2 Wis, +2 Cha, -2 Dex
Yarkora

Scum and Villainy[]

The galaxy teems with alien life. Sapient species more diverse and more numerous than can be imagined haunt some of the most inhospitable worlds and systems, thriving in spite of all that is arrayed against them. Some are inclined toward the light. others toward the dark, but far more an left straddling the line between the two, staking their own claims to fate and fortune.

SPECIES ABILITY MODIFIERS IMAGE
Balosar +2 Dex, +2 Cha, -2 Con, -2 Wis
Balosar
Blood Carver +2 Dex, -2 Wis, -2 Cha
Blood Carver
Clawdite +2 Cha, -2 Str
Clawdite
Falleen +2 Cha, -2 Wis
Falleen-0
Gand +2 Wis, -2 Cha
Gand
Houk +2 Str, +2 Con, -2 Wis, -2 Cha
Houk
Jawa +2 Dex, -2 Str
Jawa
Ryn +2 Cha
Ryn
Toydarian +2 Wis, -2 Str
Toydarian1
Ubese +2 Dex, -2 Con
Ubese
Wroonian +2 Dex, -2 Con
Wroonian

Clone Wars Campaign Guide[]

SPECIES ABILITY MODIFIERS IMAGE
Dug +2 Dex, -2 Cha
Dug
Gen'Dai +4 Con, -2 Wis, -2 Cha
Gen'Dai
Geonosian +2 Str, -2 Int, -2 Cha
Geonosian
Iktotchi +2 Con, -2 Cha
Iktotchi
Kaleesh +2 Cha, +2 Con, -2 Int, -2 Dex
Kaleesh
Kaminoan +2 Int, -2 Wis
Kaminoan
Kerkoiden +2 Wis, -2 Con
Kerkoiden
Nautolan +2 Con, -2 Int, -2 Wis
Nautolan-0
Nelvaanian +2 Wis, -2 Int
Nelvaanian
Republic Clone Special
Clone
Vurk +2 Con, +2 Cha, -2 Dex
Vurk

Legacy Era Campaign Guide[]

The following are commonly encountered Species found throughout The Legacy Era.

SPECIES ABILITY MODIFIERS IMAGE
Advozse +2 Con, +2 Wis, -2 Dex
Advozse
Chagrian +2 Str, -2 Dex
Chagrian
Chiss +2 Int
Chiss
Codru-Ji None
Chdru-Ji
Klatooinian +2 Con, -2 Int, -2 Wis
Klatooinian
Nagai +2 Dex, +2 Cha, -2 Con
Nagai
Sakiyan None
Sakiyan
Vahla +2 Int, -2 Con
Vahla
Weequay +2 Con, -2 Int, -2 Cha
Weequay
Yuuzhan Vong +2 Str, -2 Wis
Yuuzhan Vong-1
Zeltron +2 Cha, -2 Wis
Zeltron

Jedi Academy Training Manual[]

SPECIES ABILITY MODIFIERS IMAGE
Celegian +2 Int, -2 Dex
Celegian-0
Shard +2 Wis, -2 Dex
Shard
Vultan +2 Int, -2 Wis
Vultan

Galaxy at War[]

The following new Species each have a special connection to warfare and combat. Whether they are adept mercenaries like the Dashade, veteran warriors like the Taung, or pacifists trying to escape the horrors of war like the Lurmen, each Species has a role to play in a military campaign. When starting a campaign with a military focus, Gamemasters and players should consider these Species for the various roles they might play in a wartime environment.

SPECIES ABILITY MODIFIERS IMAGE
Barabel +2 Str, -2 Dex, -2 Wis
Barabel
Dashade +2 Dex, -2 Wis, -2 Cha
Dashade
Lurmen +2 Wis, -2 Str
Lurmen
Taung +2 Con, -2 Cha
Taung
Thakwaash +4 Str, -2 Dex, -2 Cha
Thakwaash-0
Trianii +2 Wis
Trianii-0
Yevetha +2 Str, -2 Cha
Yevetha
Yuzzem +4 Str, -2 Wis, -2 Cha
Yuzzem-0
Zygerrian +2 Con, -2 Wis
Zygerrian

Galaxy of Intrigue[]

Given the multitude of beings and cultures that inhabit the galaxy, many Species rely on manipulation and diplomacy to advance their causes and do the best for their people. Certain Species use intrigue and social engineering for noble pursuits, such as to maintain pacifist societies. Some, however, excel at pulling the strings of others for the sake of financial or political gain, or merely for the enjoyment of being in control.

SPECIES ABILITY MODIFIERS IMAGE
Bith +2 Int, +2 Cha, -2 Con
Bith
Defel +2 Int, -2 Str
Defel-0
Elomin +2 Int, -2 Cha
Elomin
Fosh +2 Dex, +2 Cha, -2 Con
Fosh
Givin +2 Int, -2 Str
Givin
Gotal None
Gotal
Herglic +4 Str, -4 Dex
Herglic-0
Mrlssi +2 Int, +2 Cha, -2 Str
Mrlssi-0
Neimoidian +2 Cha, -2 Str
Neimoidian
Nyriaanan +2 Wis, -2 Cha
Nyriaanan
Pa'lowick +2 Wis, -2 Str
Pa'lowick
Umbaran +2 Dex, +2 Wis, -2 Con
Umbaran

Unknown Regions[]

Special: Near-Humans

Some Species are drawn to travel to distant regions of the galaxy, and others are native to the isolated pockets. Some are seen in the galaxy only rarely, in numbers too small to make a lasting impression. Yet despite the typical characteristics of a given Species, an isolated individual might end up virtually anywhere in the galaxy.

SPECIES ABILITY MODIFIERS IMAGE
Altiri None
Altiri
Anzati None
Anzati
Anarrian None
Anarrian
Chadra-Fan +2 Dex, -2 Wis
Chadra-Fan
Ebruchi* +2 Str, +2 Con, -2 Wis, -2 Cha
Ebruchi
Ishi Tib +2 Int
Ishi Tib
Killik* +2 Con, -2 Int
Killik
Krevaaki +2 Wis, -2 Cha
Krevaaki
Lugubraa* +2 Str, +2 Con, -2 Dex, -2 Wis
Lugubraa
Nikto +2 Str, -2 Int, -2 Cha
Nikto
O'reenian None
O'reenian
Shistavanen +2 Dex, -2 Int, -2 Cha
Shistavanen
Sluissi +2 Int, -2 Dex
Sluissi
Sorcerer of Rhand* +4 Int, +2 Wis, -2 Str, -2 Dex, -2 Cha
Sorcerer of Rhand-0
Squib +2 Dex, -2 Str
Squib
Ssi-Ruuk* +2 Str, -2 Wis
Ssi-Ruuk
Tof* +2 Str, +2 Cha, -2 Dex, -2 Wis
Tof-0
Vagaari* +2 Str, -2 Wis
Vagaari
Verpine None
Verpine

*These Species, while not originally intended for player use, are still usable for Character Creation.

Web Enhancements[]

SPECIES ABILITY MODIFIERS IMAGE
Amani +2 Str, -2 Int, -2 Cha
Amani
Arcona +2 Cha, -2 Wis
Arcona
Devaronian +2 Dex, -2 Wis, -2 Cha (Males); +2 Int, +2 Wis, -2 Dex (Females)
Devaronian
Nazren +2 Str, +2 Con, -2 Dex, -2 Cha
Nazren
Pau'an +2 Wis, +2 Cha, -2 Str
Pau'an
Phindian +2 Int, -2 Cha
Phindian
Polis Massan +2 Wis, -2 Str
Polis Massan
Skakoan +2 Int, -2 Dex
Skakoan
Stereb +4 Str, +2 Con, -2 Dex, -2 Int, -2 Cha
Stereb
Tusken Raider +2 Con, -2 Int, -2 Wis
Tusken Raider

Homebrew Species[]

This Homebrew Content has been Tested per the Untested guidelines. Whether or not it can be used is, as always, the prerogative of the Gamemaster.
Homebrew Warning

The following are a collection of Tested Species created through Homebrew Content. Their use may only be permitted with the express permission of the Gamemaster.

SPECIES ABILITY MODIFIERS IMAGE
Abinyshi +2 Wis, +2 Cha, -2 Int
Abinyshi
Aing-Tii +2 Wis, -2 Cha
Aing-Tii
Ardennian +2 Cha
Ardennia
Baragwin +2 Con, +2 Int, -4 Dex
Baragwin
Bimm (Near-Human) +2 Cha, -2 Str
Bimm2
Boltrunian +2 Str, -2 Dex
Boltrunian
Caarite +2 Cha, -2 Con
Caarite
Cyclorrian +2 Int, -2 Str
Cyclorrian
Dulok +2 Con, -2 Wis
Dulok
Dybrinthe +2 Con, -2 Dex
Dybrinthe1
Gormak +2 Str, -2 Cha
Gormak
Gree +2 Int, -2 Cha
Gree
Harch +2 Wis, -2 Cha
Harch
Hasikian +2 Str, +2 Dex, -2 Cha
Hasikian
Huralok None
Huralok
Imroosian +2 Str, +2 Wis, -2 Cha
Imroosian-0
Jablogian +2 Int, -2 Dex
Jablogian
Kamarian +2 Con, -2 Str, -2 Wis
Kamarian
Kyuzo +2 Dex, -2 Wis, -2 Cha
Kyuzo
Lasat +2 Str, +2 Con, -2 Int, -2 Cha
Lasat
Lepi +2 Dex, -2 Str
Lepi
Melitto +2 Con, -2 Wis, -2 Cha
Melitto
Menahuun +2 Dex, -2 Con, -2 Cha
Menahuun
Mirialan None
Mirialan
Murachaun None
Murachaun
Nediji +2 Dex, -2 Con
Nediji
Ortolan +2 Con, -2 Dex
Ortolan
Pacithhip +2 Str, -2 Dex
Pacithhip
Pantoran None
Pantoran
Patrolian +2 Int, -2 Cha
Patrolian
Pho Ph'eahian +2 Int, -2 Wis
Pho Ph'eahian
Quermian +2 Wis, -2 Con
Quermian
Rakririan +2 Con, -2 Dex
Rakririan
Ranat +2 Dex, -2 Int, -2 Cha
Ranat-0
Rattataki None
Rattatak
Siniteen +2 Int, -2 Wis
Siniteen
Tarro +2 Str, -2 Wis, -2 Cha
Tarro
T'surr +2 Str, -2 Dex
T'surr-0
Tash +2 Dex, +2 Wis, -2 Str
Tash
Terrelian +2 Dex, -2 Cha
Terrelian
Tridactyl None
Tridactyl1
Turazza +2 Str, -2 Cha
Turazza
Ugnaught +2 Con, +2 Int, -2 Dex, -2 Cha
Ugnaught
Vodran +2 Con, -2 Int, -2 Cha
Vodran
Xexto -2 Con
Xexto
Yinchorri None
Yinchorri
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