Star Wars Saga Edition Wiki
Register
Advertisement

Reference Book: Star Wars Saga Edition Core Rulebook

OTHER GAMEPLAY USES OF AREA ATTACKS
Area Attacks (Vehicle Combat) Area Attacks (Mass Combat)

See also: Character Combat, Area Attacks (Vehicle Combat)

Certain weapons and effects, such as Grenades, Autofire weapons, or the Force Slam Force Power, target all creatures in a given Area instead of a single target.

When you make an Area Attack, you make a single attack roll; if your attack roll is equal to 10 or higher, compare the result to the Reflex Defense of every target in the area.

Targets you hit take full damage, and creatures you miss take half damage. A Natural 20 on an Area Attack roll automatically hits all targets within the affected area, but Area Attacks do not deal double damage on a Critical Hit.

Cones

The Cone starts at an intersection on the battle grid (one of the corners of your space) and then extends outward for 6 squares in a 90-degree arc. Unlike normal range calculations, however, count diagonals using the old method- that is, 1 square for the first and all odd diagonals, and 2 squares for the second and all even diagonals.

Autofire Weapons[]

A weapon set on Autofire targets a 2x2-square Area (see Autofire).

Burst Weapons[]

Grenades and Explosives usually have a Burst radius. When you make an Area Attack with such a weapon, you must decide where to center the Burst before you make the attack roll. The center of a Burst is always the corner of a square (at the "Crosshairs").

Burst

The Red Squares are a 1-Square Burst. The Blue Squares are a 2-Square Burst. The Green Squares are a 3-Square Burst. The Yellow Squares are a 4-Square Burst.

Splash Weapons[]

Some weapons have a Splash radius. When you make an attack against a target, that target takes full damage if your attack roll exceeds its Reflex Defense, and half damage if the attack misses.

Also compare your attack roll against the Reflex Defense of every target adjacent to the primary target; these adjacent targets take half damage if the attack hits, or no damage if the attack misses.

Splash

The red square is no Splash. Blue Squares are 1-Square Splash. X Splash means you have a circle with Radius X. That means the Green Squares are Radius 2, the Yellow Squares are Radius 3, and the Purple Squares are Radius 4.

Evasion[]

A character with the Evasion Talent takes half damage from a successful Area Attack, and takes no damage from an Area Attack that that misses their Reflex Defense.

Cover[]

A target with Cover or Improved Cover takes no damage from Area Attacks if the attack roll is less than the target's Reflex Defense. For a Burst or Splash weapon, determine Cover relative to the center of the weapon's Area of Effect. For an Autofire weapon, determine Cover relative to the attacker.

Advertisement