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The spy talent tree belongs to the scout class.

Talents Edit

Blend In Edit

Reference: The Force Unleashed Campaign Guide (28).

Prerequisites: None.

Effect: You know the tricks of body language and movement that allow you to disguise your appearance without elaborate materials or efforts. You can use your Stealth modifier in place of your Deception modifier for the purpose of creating a deceptive appearance. You are considered trained in Deception skill for the purpose of using this talent. If you are entitled to a Deception check reroll, you can reroll your Stealth check instead (subject to the same circumstances and conditions).

Incognito Edit

Reference: The Force Unleashed Campaign Guide (28).

Prerequisite: Blend In.

Effect: Spies are adept at concealing their identities, even if not using physical disguise. You can reroll any Deception check for the purpose of creating a deceptive appearance, using the better result.

Improved Surveillance Edit

Reference: The Force Unleashed Campaign Guide (28).

Prerequisites: Surveillance, trained in Perception.

Effect: When you successfully use the Surveillance talent, you grant yourself and your allies a +1 insight bonus to all defenses against the target.

Intimate Knowledge Edit

Reference: The Force Unleashed Campaign Guide (28).

Prerequisite: Surveillance.

Effect: Experienced spies and scouts remember many details from previous assignments, providing insights on later missions. Once per encounter as a standard action, you can take 20 on a check involving a Knowledge skill you are trained in, or take 10 on a check involving a Knowledge skill you are untrained in, even if circumstances would not normally allow you to take 10 or 20.

Surveillance Edit

Reference: The Force Unleashed Campaign Guide (28).

Prerequisite: Trained in Perception.

Effect: As a full-round action, you can make a Perception check against a single target within line of sight. The DC is equal to 15 or the target's Stealth check result (if the target is actively trying to remain hidden), whichever is greater. If the check is successful, you grant yourself and all allies within line of sight a +2 insight bonus on attack rolls against that target until the end of your next turn. Your allies must be able to hear and understand you to benefit from this bonus, and they do not lose the benefit if they move out of line of sight after it is used.

Traceless Tampering Edit

Reference: The Force Unleashed Campaign Guide (28).

Prerequisites: None.

Effect: Spies specialize in leaving no evidence of their presence when they tamper with advanced electronics or basic mechanical systems. When using Mechanics to disable a device, you automatically leave no trace when tampering (with no DC increase), and you must fail by 10 or more (instead of 5 or more) before something goes wrong.

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